Discussion in 'Konoha Library Archives' started by Taizi124, Oct 5, 2006.
Post your ideas for a clan here. Include a description and any bloodline limits or clan justus.
mine would have to be a clan that has a bloodline consisting of the chameleon effect and being able to pass through or have any object pass through them, they would be known as the ghost assasain clan simply for their ability to move invisibly through any area. In battle it would also be usefull as they are impervious to attacks that the user knows is coming perhaps the only way the user could be killed is either after the loss of so much chakra they could not continue the jutsu or to be snuck up on.
Pointless and duplicated threads like this belongs to the House of uzumaki, not the Library.
i think the best clan was haku's because not only did they have hyouton (the best bloodline IMO) but they also lived in mist village. i'm sorry to say if i could "create" a clan it would just be recreating haku's clan. if i'm right about hyouton being just the byproduct of hard work and 2 elemental affinities then i could learn both wind and water jutsu easily and then create a whole new system of ice jutsu a la yamato and his mokuton
The Gumo ("spider") clan it a set of families. Each has a family name as per a subspecies of spider. The namesake is their spider of choice, and the family has conditioned their bloodline to be able to harmonize with that spider venom. As a result, they can carry it in their bodies via injection or ingestion. Often, before a mission, a member of the Gumo families maintains their toxicity level. Their blood and bodily fluids such as saliva are thus poisonous. The Gumo are also highly resistant to all forms of spider venom.
They can spit spider venom or use their own blood/saliva to poison their weapons, such as kunai, shuriken, traps or throwing needles.
Furthermore, as a side-effect to their chemical conditioning, they also have more malleable cartilage. Thus they can dislocate their own bones, usually to fit into small openings (for stealth), escape bonds & holds or occasionally perform strange movements in battle.
They are but a minor clan, but there are the occasional mutations of exceptional power, such as the terrifying Gumo Yorutsuno.
- Poison Cloud technique: Use chakra to "clone" the poison in one's own body, making a cloud of poisonous vapors around the user. Provides a visual screen, and is an extension of the nin's sense of touch. Thus the user of this technique can literally feel everything in the poisonous cloud around him as if he were right up against it. Thus, though the user is hidden, he is aware of all that exists in his cloud of poison. Furthermore, the cloud liquifies the lining of the lungs, causing anyone (who is harmed by such poison) in the cloud to die in agony as their insides burn as if drowning in acid. One breath is all it takes for the pain to start, and within seconds most people go into shock or pass out. The more chakra a Gumo nin uses in this technique, the larger the poisonous cloud.
- Eight Flailing Palm technique: The user dislocates their arms and spins, using Chakra to help the rotation. Anyone in reach is truck by 8 open-handed whip-like slaps per second. The speed is usually so great that the opponent's skin in often pulverized, bloodies and/or torn off. Furthermore, the eight flailing palms provides temporary 360 degree field of vision, as well as acting like a small cyclone to fan away gaseous attacks, as well as acting to block attacks from all directions by slapping them away with chakra-hardened hands. The Gumo nin can still travel at walking speed while performing this bizarre technique (unlike the Hyuuga's Kaiten) by vitue of the slower rotational speed.
- Web of Patience technique: A web made of invisible chakra (only visible to those who can see chakra, such as the Hyuuga) spreads out on the ground, while the Gumo nin remains stationary with his/her eyes closed. The web acts as an extension of the nin's sense of touch, and also acts as a motion sensor. Lastly, any living thing that touches the web is held and captured so long as the nin concentrates and remains still, or moves slowly along the lines of the invisible web toward his/her captured prey. If there are no prey, the nin cannot deviate from his/her position. Often, the nin uses a clone decoy and/or hides while using this technique. Another trick is to feign injury or death while using this technique, to lure them close and trap them.
- Trapdoor Switching technique: The nin does an "incomplete kawarimi" jutsu, where they switch position with a rock or tree or similar object of equal size. They maintain the technique while remaining still and concentrating. The object they switched with can sense vibrations nearby while the nin's eyes are closed. At any point, the nin can release the switching, which acts like a normal Kawarimi, or can undo the kawarimi, undoing the switch. This is usually used to set up a "trapdoor" like effect, where the ninja switches and holds, waits for someone to get close enough to feel, then reverses the switch and makes a surprise attack. Also used as a "double-switch" where they use kawarimi against an attack, then as the opponent looks for the ninja's real location, the switch is reversed again... sort of like a "switch-block" technique that tends to throw many nins off.
my clan power would be the sharinShikotsumyaku (wheel eye wit Corpse Bone Pulse). this clan would have the sharingan and whould be able to manipulate their bone structure, they can control the density, the shape and the movement of their bones and use them as weapons and i would have to sharingan so no one would stand a chance