1. img
    The Elusive Prizes shop has returned! Click here to start shopping!
    The shop is open from April 6th at 4pm UTC to April 10th at 4pm UTC..
    Dismiss Notice
  2. Welcome to the forums! Take a second to look at our Beginner's Guide. It contains the information necessary for you to have an easier experience here.

    Thanks and have fun. -NF staff
    Dismiss Notice

Elder Scrolls feats/respect

Discussion in 'Respect Dome' started by Galo de Lion, Nov 6, 2013.

  1. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    One of the big tasks I set myself out to do here. I noticed ther's not much infomation here on Elder Scrolls, so I feel I should help gather more infomation (especially after the release of Skyrim). Here I hope to cover many characters such as Alduin, Dragonborn, Sheogorath, Hermaeus Mora, Miraak and Sithis (among others). Much of the Elder Scrolls feats are in the lore, which of course takes precident over gameplay, and is much more consistant than many may think. On top of that I'll be disproving some notions about the power of the Elder Scrolls, as many people think the cosmology is much smaller than it is.

    Elder Scrolls is set mainly on the continent of Tamriel, on the planet Nirn in Mundus, the mortal existance, which is a part of the overall cosmology of Aurbis (which consists of Mundus, Oblivion, the Void and Aetherius). Each of the three sections is not just a single dimension, but contain infinite realms on their own, many of which are of infinite size. Beyond Aetherius lie the primordial forces of Anu, Padomay & Satakal.

    I will also occassionally quote Michael Kirkbride, a former developer who still writes some (perhaps controversial) works for the series. Bethesda said that the canon of his works "depends," but most of it ends up in the main series anyway. It's important to note that all games, including spin-offs such as Online, Battlespire and Redguard, as well as the spin-off novels, are canon, and obviously, lore takes precident over gameplay.

    Index
    Spoiler:
    Heroes
    Champion of Cyrodiil
    Dovahkiin (part 1)
    Dovahkiin (part 2)

    Mortals & Immortals
    The Destroyer
    Welloc
    Baireth & Sadal
    Mankar Cameron
    Mercer Frey
    Red Eagle
    Saint Jiub
    N'Gasta
    Potema
    Arch-Curate Vyrthur
    Azra Nightwielder
    Paarthunax
    Jagar Tharn

    Demi-Gods & Cosmic Entities
    Pelinal Whitestrake
    Fa-Nuit-Hen
    Celestial Mage
    Celestial Warrior
    Celestial Serpent
    The Ideal Masters
    Barbas
    Umbra
    Morihaus

    Gods
    Satakal
    The Godhead
    Vivec
    Arkay
    Vaermina
    Numidium/Akulakhan
    Hermaeus Mora
    Molag Bal
    The Time Dragon (Akatosh/Auri-El/Alkosh) (part 1)
    The Time Dragon (Akatosh/Auri-El/Alkosh) (part 2)
    The Time Dragon (Akatosh/Auri-El/Alkosh) (part 3)
    Sithis
    Xarxes
    Anu
    Anui-El
    Padomay
    Ruptga
    Sheogorath/Jyggalag (part 1)
    Sheogorath/Jyggalag (part 2)
    Y'ffre
    Hircine
    The HoonDing
    Alduin
    Meridia
    Mara
    Nocturnal/The Ur-Dra
    Kyne
    Mehrunes Dagon
    Tosh-Raka
    Magnus
    Clavicus Vile
    Peryite
    Mutant of Space (Lorkhan/Shor/Shezarr/Sep/Lorkhaj/The Greedy Man) (part 1)
    Mutant of Space (Lorkhan/Shor/Shezarr/Sep/Lorkhaj/The Greedy Man) (part 2)
    Tiber Septim/Talos

    Races
    The Hist
    Dragons
    The Sload
    Giants
    Dwemer Animunculi
    The Dwemer
    Atmorans
    Daedric Titans
    Frostbite Spiders
    Dunerippers
    Atronachs
    Scamps
    Wispmothers
    Ogrims
    Hagravens
    Daedroths
    Clannfears
    Dremora
    Xivilai
    Wamasu
    Golden Saints
    Jills



    Factions
    The Greybeards
    Ansei
    Dragon Priests
    The Barons of Moves Like This
    Champions of the Blessed Crucible

    Artifacts
    Amulet of Kings
    Daedric Artifacts (part 1)
    Daedric Artifacts (part 2)
    Daedric Artifacts (part 3)
    Daedric Artifacts (part 4)
    Daedric Artifacts (part 5)

    Powers
    CHIM
    Thu'um (part 1)
    Thu'um (part 2)
    Shadow Magic
    Alteration

    General
    The Towers
    Lore over gameplay
    Daedric Prince "biology"
    The Three Fates
    The Void Nights
    Fortify spells
    The nature of Oblivion
    Notable calcs
    Vivec vs Cyrus
    Amaranths
    Khajiit biology
    Superhuman fighters
    Oblivion Invasions


    Blogs & threads by me
    Parrallel universes
    Lore over gameplay
    Quantifying Alduin
    Universal/multiversal power of Daedric Princes


    Outside links
    UESP
    Loremaster's Archive
    Imperial Library
    C0DA

    Other respect threads
    MadGods respect thread
    Reddit's Last Dragonborn respect thread

    A Map of Aurbis, including Mundus, Oblivion, The Void and Atherius
     
    Last edited: Jul 4, 2017
    Tags:
    • Informative Informative x 1
    • List
  2. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The cosmology of the Elder Scrolls is complex and manifold, and there's a lot more to it than meets the eye. There are three main sections of the cosmos; Mundus (the mortal plane), Oblivion (the plane of chaos & the void) & Aetherius (the spirit plane). Each of these is composed of a multitude of realities, otherwise known as realms, planes or worlds. At the epicentre of the Mundus lies Nirn, the mortal planet. All of this makes up the Aurbis.

    The Aurbis is shaped by two primary forces; Padomay (chaos, void, change & darkness) and Anu (order, existence, stasis & light). Their interaction shapes all existence.
    this
    All things are subgradient from Padomay & Anu.
    Mundus lies at the centre of the Aurbis, and at the centre of Mundus lies Nirn.
    this
    However, there are many other stars, planets & nebulae in the Mundus as well as Nirn (not to be confused with stars & planets of a divine nature, which we'll come to later).

    0:08

    There are also shooting stars, clumps of magic & matter from Aetherius or Oblivion floating around in the cosmos.
    Each different choice made creates a different parallel universe (or adjacent places). It's possible to manipulate and visit these alternate universes through Shadow Magic.
    this
    this
    this
    this
    Mundus was created by the Aedra (or gods), either willingly, after being tricked or being forced to by Lorkhan. Each god created different rules of physics when they put themselves into Mundus.

    29:50
    The souls of the gods where absorbed into Mundus/Nirn (all save for Lorkhan & the Magne Ge).
    this
    The physical forms of the gods are each their own plane of infinite size and mass, and due to limited mortal comprehension, are viewed as beings spherical, as they are surrounded by Oblivion.
    There are eight major gods. Each of these gods are refered to by many different names, being either different names for the same god, an aspect of said god, or both (for example, the Time Dragon is refered to as Akatosh, Auri-El, Auriel, Alkosh, Alduin and many other names). The gods are most commonly known by their Imperial Aspects/interpretations, the Divines.

    The Missing God, Lorkhan, was the one who instigated the creation of Mundus, by convincing/tricking/forcing the other gods to sacrifice themselves to create Mundus. Lorkhan's body was sundered by the other gods, and became the two moons of Masser & Secunda. A third moon, the Den of Lorkhaj, is the body of the Khajitti aspect of Lorkhan. This plane(t) is visited, confirming the nature of the gods and the immensity of their physical forms.

    0:23
    Moons are regarded as attendant spirits, often orbiting around the plane(t) of a major god, or having their own independent orbits. Like the greater gods, the Moons are also infinite in size and mass.
    The necromancer Manimarco, upon ascending to godhood, became the Necromancers Moon orbiting the plane(t) of Arkay, in order to interfere with Arkays influence and allow for the creation of Black Soul gems by "eclipsing" Arkay.

    this
    Some plane(t)s have their own independent orbits.
    The Mundus is held together by the Towers, which sustains (and can alter) reality.
    this
    Many of the stars in the sky aren't actually firey balls of nuclear fusion, but rips in the fabric of space leading to Aetherius.
    The largest of these rips is Magnus, the Sun.
    Magic comes from Aetherius, and flows mainly from Magnus. Magnus was the architect of the Mundus, but left and was thus not bound to it like the Aedra are. Many of the stars in the Firmament are fragments of Magnus seperated from his escape.
    There are twelve constellations that are made up of tears to Aetherius, and a thirteenth made of un-stars.
    Being born under a different constellation grants the mortal different skills and personalities. The constellations themselves are powerful entities known as Celestials.

    Each star is a gate to a realm in Aetherius, and the stars move, open & close as the multitude of realms in Aetherius move around.
    this
    Aetherius surrounds Mundus & Oblivion. Space is the interpretation of the Void of Oblivion, which is infinite in extent.
    The chaos realms of Oblivion exist outside the laws of Mundus, and it's up to the ruler(s) of individual planes to decide how (or even if the laws of physics apply to their world(s) at all).
    this

    There are an infinite number of realities in Oblivion.
    this
    On top of that, there are more planes being created from all different possibilities, choices & ideas in Oblivion.
    this
    There are many different types of realm in Oblivion. There are physical realms, such as the major planes of the Princes. Each of the 16 Princes has their own plane(s) that they have complete control over, being their physical forms.
    Pocket realms are small realms, either a self-contained reality or a pocket of a major plane.
    this
    this
    Then there are collective realms for lesser types of Daedra, made as a collective extension to their beings.
    this
    Inchoate realms are incomplete abandoned realms that are dangerous to visit due to their unstable nature and the occupants who have taken up in them.
    Sundered realms are realities that were destroyed by the Princes or in inter-planar wars.
    Slipstream Realms are realms that exist between Mundus & Oblivion, allowing training for the alien conditions of Oblivion in a place where two truths can exist at once.
    An Oblivious Vortex is a realm where particles from across the planes drift and gather, and the projector of the realm can shape said matter into whatever they feel.
    this
    Nothing is known of chaos realms, other that than they exist.
    this
    It's implied that the entirety of the Aurbis is contained within the Eye of Magnus, and everything loops on itself up and down forever.
    this
    Sources
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
    this
     
    Last edited: Jul 9, 2017
  3. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The Daedra (or demons) are beings that reside in the planes of the Void of Oblivion. There are many different types of Daedra drastically varying in power, with the 16 Daedric Princes at the very top. All Daedra, from the Princes all the way down the the weakest lesser Daedra, are immortal, and when killed are only banished back to Oblivion. At the same time however, they cannot create. Both of these are a result of not being bound to the divine contract.
    Link removed
    Link removed
    The true "form" of a daedra is that of a intangible void spirit, the size of which depends on the individual daedra, the Princes being infinite in extent. Looking at a Princes true "form" can cause even the most well trained mind to go insane.
    Link removed
    Link removed
    The powerful entities of Oblivion (such as the Princes other weaker and but still incredibly powerful entities such as the Daedra Lords, Demi-Princes & transcended mortals) can create & sustain their own plane of existence. A plane is a manifestation & physical reflection of it's creator(s) nature, and also a Princes physical form.
    Link removed
    Link removed
    Link removed
    A plane reflects the nature of the being(s) that rule of it.
    Link removed
    Link removed
    The ruler of an Oblivion realm can control all aspects of it, from it's shape to it's fabric to the very laws of physics within (more on the latter below.
    Link removed


    Link removed
    Infact, a Prince can effortlessly remake their realm(s) in an instant, as Vaermina does.
    Link removed
    The laws of physics vary drastically from reality to reality, depending on the will of the Daedric entity controlling them.
    Link removed
    Thus are Princes able to travel through time and view time as being non-linear.
    Link removed
    Link removed
    A Prince is capable of changing the nature of the barriers of their realm to prevent anyone escaping (circumscribing it).
    A major plane of Oblivion is infinite in size (and mass).

    Link removed
    Even pocket realms can be massive, containing celestial bodies like planets & stars.

    The following further confirms many of the points above, that Daedic Princes exist outside time, have non-linear perception of time, their omnipresence, intangibility and (if they will it) their realms do not confine to the same laws as the mortal plane and the infinite size of their realm(s).

    Princes and other powerful entities of Oblivion can destroy entire realities, including major planes like the Shivering Isles.
    Link removed
    A daedra does not need a realm to survive, as there are many realm-less Demi-Princes, and Jyggalag/Sheogorath is capable of surviving with his realm destroyed (as said above).
    Link removed
    A Prince is not bound to ruling over a single realm, and can infact, rule over as many as they please. They can also open portals to Oblivion at will for mortals to enter through, so long as they don't break the protection laid on Mundus by the Aedra (such as an invasion portal would).
    Link removed
    Link removed
    The alien nature of most Oblivion realms and entitites is beyond mortal comprehension, and can cause madness by visiting them.
    Each Prince rules over their own spheres (concept), as do many of the Daedra Lords & Demi-Princes, either their own or sub-spheres of the greater Princes.

    51:39
    Link removed
    A Prince governs their spheres, and exists everywhere their sphere does. Hermaeus Mora exists everywhere forbidden knowledge is sought, and Sheogorath exists as part of the subconsious psyche in the minds of all mortals.
    Link removed
    A godlike Daedric entity can create aspects of themselves.
    Link removed
    Link removed
    Princes possess cosmic awareness, able to perceive things happening all across the Aurbis, not just in their own realms of Oblivion.
    Link removed
    A Prince cannot manifest their full power in Mundus due to the Divine Protection of the Aedra, so to increase their influence in the mortal realm, they bestow Daedric Artefacts onto champions & adventurers to spread their influence in Mundus. These artefacts are made from the essence of a Prince.
    Link removed
    Princes can rip out the souls of victims and turn the mortal into a vestige.
    A Princes avatar can grow to immense sizes and shapeshift.
    Link removed
    Sources
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed

    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
    Link removed
     
    Last edited: Jun 27, 2017
  4. Kaaant

    Messages:
    10,071
    Likes Received:
    722
    Trophy Points:
    1,834
    Joined:
    Jul 24, 2013
    Reputation:
    Awesome stuff. Good job.
     
  5. Pilaf

    Messages:
    26,137
    Likes Received:
    1,074
    Trophy Points:
    1,932
    Joined:
    Apr 22, 2007






    Some commentary from Narutoforum's resident Imperial Librarian/Marukhati Selective:

    Sithis and Anu are more primordial forces than persons. Hypothetical vs feats are sort of misapplied when it comes to them. All Aedra contain their mingled blood. All Daedra (and Hist) contain Sithis' essence. The Magna-Ge or Star Orphans are purely Anuic but abandoned Creation.

    Most of the Aedra represent Concepts and very rarely physically manifest, especially after Convention. Akatosh is certainly very, very powerful when he appears but that's not likely to happen except under extremely rare and special occasions.

    Talos was born more or less 700ish years before the events of Skyrim, so unless you consider him an avatar of Lorkhan or fully and uncritically accept the theory that he is an invented person who contains the essences of several including the ancient Nord king Wulfharth, he's not thousands of years old.


    The Daedra are definitely ancient and tangible forces, but owing to the metaphysical barriers between their worlds and Nirn, they rarely physically appear to battle mortals or one another. Most of their contests are tests of will or wit, and more often than not are fought between mortal champions of the respective Daedra. They all possess their own strengths and weaknesses, too. Nocturnal, for instance, would likely lose in a straight up physical sword fight with Malacath or Molag Bal but she would prefer to trap them in a dark realm and strike from the shadows. Different styles.
     
  6. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Turns out I was wrong about a bunch of stuff here.



    The Aedra are infinite in size, which makes them universal. This scales the Daedra up as well; Oblivion consists of countless realms other than the main 16 realms. Also neither Sithis nor Anu are the strongest, but Satakal the Serpent is.
     
    Last edited: Aug 13, 2014
  7. Jinri

    Messages:
    6,556
    Likes Received:
    176
    Trophy Points:
    518
    Joined:
    Jul 11, 2012
    Reputation:
    I would suggest using some more OBD-like terminology in some of your OBD styled profiles. Mountain-level isn't generally used anymore so you should label it either city-level+ or small island-level. "Castle-level" would be more like large building-level or however big it is.

    Something like "Immortality (type 5)" means nothing to me. What's type 5? This isn't the wiki so you should explain in the parenthesis what that exactly entails.

    Other than that, I think this looks good aside from a few spelling errors.
     
  8. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Satakal is Yokudan god of everything and the fusion of Padomay and Anu.
    We then have Kakashi (Kishi) imply that Jiraiya fought all 6 of the paths at once,
    Satak (Anu) alone is massively bigger than the entire Aurbis, and the creation of the infinite multiverse had to come from inside (Akel, AKA Padomay). Spirits (led by Ruptga) can escape this cycle of destruction. The hunger of Satak is placed into Sep (Lorkhan).
    ...
    Satakal will eat the Aurbis one day.
    We then have Kakashi (Kishi) imply that Jiraiya fought all 6 of the paths at once,
    King Orgum, the wizard king of the Maormer (Sea Elves), is said to be Satakal.
    We then have Kakashi (Kishi) imply that Jiraiya fought all 6 of the paths at once,
    Vivec refers to the existance of Satakal (note that wheel means Aurbis).
    We then have Kakashi (Kishi) imply that Jiraiya fought all 6 of the paths at once,
    We then have Kakashi (Kishi) imply that Jiraiya fought all 6 of the paths at once,
     
    Last edited: Jun 19, 2017
  9. scerpers

    Messages:
    32,834
    Likes Received:
    191
    Trophy Points:
    1,733
    Joined:
    May 2, 2007






    everything begins and ends with lorkhan
    talos is lorkhan
    shezzarines are lorkhan
    alduin is lorkhan
    everyone is lorkhan
     
  10. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The Nature of the Universe

    It's a common belief to think that The Elder Scrolls existance is only just bigger than a solar system. I took believed this until not long ago, and even put it down on this respect thread. Though this is understandable to why this is said, it is not so, due to the lore and Word Of God. This is from lore writer Michael Kirkbane, written way back in 1999 when he was the main writer for The Elder Scrolls series (I put this in a blog earlier, but I'll re-post it again here)...



    So what was originally thought to be ordinary planets are actually entire sentient planes of existance. Nirn is at the centre of all creation. There are other regular moons in space however, such as Baar Dau (the Moonlet Sheogorath flung at Vivec). In reality, Mundus is a full-blown universe, and the Elder Scrolls existance (Aurbis) is a multiverse.

    More soon.
     
  11. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The Elder Scrolls multiverse

    Having explained that Mundus is an entire universe (though a strange one), it's time to venture on to the other planes of existance in Aurbis, starting with Olbivion. You may already know that each Daedric Prince has his or her own realm where they are immortal an all-powerful. However, this does not mean that there are only 16 realms in Oblivion. Far from it, there are countless realms of Oblivion, some not connected to any of the Princes. Sanguine rules over 100,000 realms of Oblivion.



    It's unknown, however, how big each "pleasure pocket" is. None-the-less, it proves that Oblivion is a Hell of a lot bigger than 16 universes. From the same source, Mephala has many realms in Oblivion.

    A suryeror of Oblivion scans another 37,000 planes of Oblivion (the writer is a lesser Daedra).





    The existance of Auribs cosists of a multitude of realms in both Aetherius and Oblivion.



    Mehrunes Dagon was created in Lyg, a secret place.



    (Lyg is said to be a parrallel version of Tambriel on Nirn itself. However, this was said by Michael Krikbane long after he left Bethesda, so it may not be a trust worthy source. Chances are it is in Oblivion somewhere.)

    Originally there were 12 worlds, but Padomay destroyed them (though worlds could have meant planets). This may not be that reliable, as it's a simplified version of the creation story.



    Alternate worlds exist and have been visited by Vivec and his son, known as Adjacent Places in The Middle World.







    Possible parrallel worlds exist in shadows and can be manipulated and all possible version can be made into one, though not without great risk.





    Using a similar belief to the shadow system, the Green-Sap creates an alternate universe.

     
  12. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The Towers

    Time to learn about the Towers. There are several towers throughout Mundus like the White Gold Tower, each of great power. These Towers protect Mundus from the forces of Oblivion and the axis of creation. These Towers can change the nature of the gods themselves.

    The Towers protect Mundus from invasions from Oblivion, and without them, Mundus would be dissolved by Oblivion.

    The Towers prevent Daedric Princes from manifesting their full power in Mundus.

    The Bosmer grew their Tower, the Elden Tree. This tree existed in all different timelines, and was powerful enough to create a parrallel universe (complete with plane(t)s).

    is the Brass Tower, and caused Dragon Breaks.

    Further references to the Brass Tower breaking time, as well as the Red Tower (Red Mountain) and the Snow Tower (Throat of the World).

    The nature of gods such as Akatosh.

    Mannimarco uses the Numidium and the Mantella to ascend to godhood.

    A group of Selectives caused a Dragon Break by affecting the White-Gold tower. The Elder Scrolls themselves cannot mention the existance of a Dragon Break, but the Amulet of Kings can.

    An extended OOG version of the above that explains what happened - a group of scolar priests of the Alessian Order manipulated the Towers in order to force out Auri-El from Akatosh. The Dragon Break lasted for 1008 years.

    In-game text that supports the above.

    Destroying the Towers leads to the end of existance itself.
    Spoiler:




    The fight against the Planar Inhibitor, the shattering of reality from a weakened Tower clearly visible in the background.
    [YOUTUBE]iTC3RrBnFXY[/YOUTUBE]

    Then, there is the Tower, which is the entirety of the Aurbis (envisaged as a wheel) turned on its side.

    OOG description of the Towers.

    Stones are what allows a Tower to focus its energy (from an OOG source).

    Known Towers include...

    • The Wheel (The Tower)
    • Ada-Mantia (Adamantine Tower)
    • Crystal-Like-Law (Crystal Tower)
    • Orichalc (????)
    • (Brass Tower)
    • The Red Mountain (Red Tower)
    • Ada-Mantia (White-Gold Tower)
    • Throat of the World (Snow Tower)
    • The Elden Tree (Green-Sap Tower)

    Sources







    )






     
    Last edited: Mar 30, 2016
  13. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Michael Kirkbrides list of the 10 most powerful beings in TES

    Michael Kirkbride, the writer of The Elder Scrolls lore, was asked who he would say the top 10 strongest beings in The Elder Scrolls would be. This was his answer...

    Michael Kirkbride based his list not off raw power, but who has the better understanding of existance. Most of them are also former mortals who ascended to Godhood, and they have a better understanding of both mortality and immortality. I hope to cover the details soon. I'm not too sure I agree with the list, but it's interesting to note none-the less. And for the record, Auri-El is Akatosh (the Elven version of him).

    My own list would be...

    • The Godhead
    • Padomay & Anu
    • Sithis & Anui-el
    • Talos & Lorkhan
    • Akatosh
    • Trinimac
    • Magnus
    • Sheogorath/Jyygalag
    • Boethiah
    • Nocturnal
     
    Last edited: Sep 14, 2014
  14. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    CHIM

    May as well return to discuss more of the lore. If the creation myth was complex enough, it get's even more complicated with the introduction of CHIM. CHIM (always spelt with capitals, is a state of mind that allows one to reach godhood. It was with CHIM that Vivec & the Tribunal achieved Godhood.



    "CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled." Mythic Dawn Commentaries 3

    Molag Bal teaches Chim to Vivec (due to given evidence, it's possible that the Daedric Princes such as Boethiah, Molag Bal & Mephala know how to CHIM).



    'I told you,' Vivec said, 'I am meant to be the teacher of the king of the earth. AE ALTADOON GHARTOK PADHOME.'

    With these magic words, the King of Rape added another: 'CHIM,' which is the secret syllable of royalty.
    36 Sermons of Vivec, Sermon 12

    Having CHIM lets you change the nature of not only Mundus, but Aurbis. Talos uses CHIM to remove all the jungles from Cyrodil.

    "'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'" - Heimskr

    The above was also from lore-maker Michael Kirkbride, though the appearence of the quote in Skyrim makes it canon. CHIM can be achieved through the Psijic Endevour. Boethiah tells about the Psijic Endeavor.



    Of all the et'Ada who wandered Nirn, Trinimac was the strongest. He, for a very long time, fooled the Aldmeri into thinking that tears were the best response to the Sundering. They cried and shamed our ancestors, especially the feminine Altmer. They even took the Missing God's name in vain, calling his narratives into question. So one day Boethiah, Prince of Plots, precocious youth, tricked Trinimac to go into his mouth. Boethiah talked like Trinimac for awhile then, and gathered enough people to listen to him. Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build houses, and what items they needed to bury in the corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy for his new people to become the Changed Ones. - The Changed Ones

    Hermaeus Mora hints towards CHIM.

    )

    The eyes, once bleached by falling stars of utmost revelation, will forever see the faint insight drawn by the overwhelming question, as only the True Enquiry shapes the edge of thought. The rest is vulgar fiction, attempts to impose order on the consensus mantlings of an uncaring godhead. First, - Black Book: Waking Dreams

    (The following was submitted to The Imperial Library after Michael Kirkbride left Bethesda, so it's authentisity may be questionable)



    Thankfully, I found here a basic explanation for CHIM.
     
  15. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Michael Kirkbride Q & A

    In 2013, lore-writer Michael Kirkbride went on Reddit and answered a bunch of questions about the Elder Scrolls lore. This was after he left Bethesda, so it may not be cannon, though it is still worth pointing out.



    Here is his Tumblr, where he has more Q & A, where he answers more lore questions.

     
  16. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Cosmology Map

    Here's a map I made of The Elder Scrolls cosmology. Crappily drown, but it should help.

     
  17. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Magna Ge pantheon (part 1)

    Here's a text from Michael Kirkbride. Apparently it was confirmed in The Elder Scrolls: Online somewhere. Magna Ge are the et'Ada who escaped from the creation of Mundus and made the stars by rippings holes through Oblivion.



     
  18. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Magna Ge pantheon (part 2)

    Continued...

     
  19. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Magna Ge pantheon (part 3)

    Continued some more.

     
    Last edited: Nov 3, 2014
  20. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Planetary Alduin (questionable cannon)

    Alduin the World-Eater is often seen as a life-wiper. Recently though I've stumbled across evidence of his name being literal - he can actually grow big enough to devour the entire planet. However, I must point out that this is cannologically questionable, as it was stated by Michael Kirkbride after he left Bethesda (however, even then, most of Kirkbrides lore eventually ends up in the games). Pete Hines, on how cannon the writing of Michael Kirkbride is (from after he left Bethesda), says it "depends". Here's a flat out statement of Alduin being able





    There is no proof that the above text is cannon through any other lore material in the lore. There are some quotes from the Greybeards and Paarthunax that refer to Alduin as the World Eater, and Paarthunax hints that Alduin can end time, starting a new cycle of the Universe (Kalpa). I'll try find more on that later. However, this is hinted at in some in-game texts.



    Evidence of Alduin growing big enough to consume the planet is hinted in the main theme...

    "Even we, who ride the currents of Time, cannot see past Time's End." - Paarthurnax

    "Hunger to swallow the world" and "free from foul Alduin's maw" may suggest that Alduin can indeed grow larger than the planet and consume it (though the song also says that Dragonborn can "rival the Sun"). I'm not sure if I remeber it right, but there may have been part of the lore that says Alduin was able to cast his shadow over all of Skyrim. Another notable thing is that the Greybeards and Paarthunax stated that Alduin rejected his role as World Eater, and instead chose to rule over it as a tyrant, which made him loose most of his power. For now, probably best to continue refering to him as a life-wiper.
     
  21. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Padomay & Sithis, Anu & Anui-el

    It's has been thought in the past that Sithis & Padomay are one and the same. This isn't so - they are two seperate entities. Sithis was created as a reflection of Anui-el.



    There's an out of game source somewhere, that says Padomay created sithis. As Anui-el is the soul of Anu, Auri-el (Akatosh) is the soul of Anui-el.



    Out of game source (once again, from Michael Kirkbride) supporting that Padomay was involved in the creation of Sithis.



     
  22. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Cosmological "family" tree

    Here is a family tree of sorts I made for the gods of TES. Not perfect, but it'll do for now.

     
  23. Dudebro

    Messages:
    909
    Likes Received:
    54
    Trophy Points:
    103
    Joined:
    Aug 25, 2014
    Reputation:
    Good job TTGL. There has to be some kind of speed feat for TES though....
     
  24. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Thank you. I'm sure they're in there somewhere, just need to find them & calc them. The Gods are omnipresent or nearly so.
     
  25. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Bethesda acknoledges the C0DA?!

    During an AMA for the developers of The Elder Scrolls Online, when asked about Michael Kirkbrides C0DA Lead content designer on The Elder Scrolls online Lawrence Schick said this of the C0DA...

    Could this be a reference to the C0DA being cannon? Due to the C0DA's content, this may be a highly controversial claim. The full AMA session can be read below.



    Also there will be a prequel to the C0DA called DIES IRAE - WRATH CAME TO RED MOUNTAIN, confirmed on Michael Kirkbrides Tumblr.



    I hope to cover the C0DA later in this respect thread.
     
  26. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    The Godhead

    Throughout the series, there are implications of a single all-powerful being at the very top of the cosmology.

    References to it in-game.

    The Alessian Order was a monothestic religion that worshipped a single unknowable all-powerful being. They couldn't outright deny the existance of other gods, however, so they became saints and spirits in the Alessian cannon.

    The Temple of the one in the Imperial City is dedicated to the worship of this supreme deity.

    The Skaal refer to the Godhead as the All-Maker, and that it inhabits all things.

    From OOG content written by Michael Kirkbride says that all existance is subgradient of the Godhead.

    Michael Kirkbride on monotheism in The Elder Scrolls.

    There is more than one Aurbic Wheel (Aurbis meaning multiverse).

    Let me point something out now - Anu nor Satakal nor Padomay are the Godhead. They are primordial beings (or in Anu's case, an Amaranth). Amaranths are beings capable of creating their own multiverse by dreaming it up, and it's possible for former mortals who've become CHIM users to progress further, and become Dreamers themselves. The following is debatebly cannon, as it wasn't written by even Michael Kirkbride after he left Bethesda (and Bethesda have said that the cannon of his OOG works are he left Bethesda "depends"), but here we can see what may be the true power of the Godhead from this comment...

    From that complicated heap of text, we can make out something... The Godhead creates an infinite amount of Amaranths, and each Amaranth can casually create an entire infinite multiverse!

    Sources









     
    Last edited: Nov 29, 2015
  27. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Vivec

    Things have been getting weird for a while now, and it ain't slowing down now.

    Vivec can not only travel between parrallel worlds (otherwise known as adjacent places), but exist simultaniously within several of them (this backs up Akatosh being able to create entire parrallel universes).

    Word of God statement from Michael Kirkbride on Vivecs ability to exist in several Universes at once.

    Vivec prevents the fall of a Moon onto the city of Vivec with a single hand gesture.

    When Vivec leaves, the Moon continues it's fall (from The Infernal City, one of two books set in the world of The Elder Scrolls).
    Vivec on existing both outside and inside of time and his immortality.

    Vivec was competant enough when fighting a manifestation of Dagon that he gave Dagon his own weapon.

    Vivec fights the Ruddy Man (both a child of Vivec and manifestation of Molag Bal) during which the West Gash is created. In their second fight Vivec grows to an enormus size to slay the Ruddy Man.

    Vivec floods Morrowind and grants the Dunmer the ability to breathe underwater to drive off Akaviri invaders.

    Vivec has the power of CHIM. I made a post for CHIM earlier, though let me reiterate on some of the powers of CHIM.

    Confirmation that Vivec flooded Morrowind, and where it flooded mystical coral that can control dreughs started to grow.

    Vivec did indeed flood Morrowind, and mystical sentient coral grew in the places of the flood.

    [YOUTUBE]lF8kWk9m_Kk[/YOUTUBE]

    0:29

    2:55

    7:09

    12:12

    Vivec exists outside spatial space where all knowledge of Mundus exists and built the Provisional House there.

    Vivec crushed a world in his left hand.

    Note this statement is backed up by Fa-Nuit-Hen (which doubles up as a word of god statement to boot).

    Vivec has the potential to become an Amaranth, but chose not to (also, he created the Provisional House).

    Sources










     
    Last edited: Mar 26, 2016
  28. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Arkay

    Time to talk some about one of the Nine Divines, Arkay. As a Divine, Arkay is a high-end Universal reality warper, or even higher.

    Arkay is similar to Talos, in that he was once mortal but then ascended to Godhood (which raises the question of why the Aldmeri Domain didn't try to ban his worship, though he could have been a high elf).

    This is backed up by Mannimarco, Arkay's arch-enemy (written when Mannimarco was the Reverent).

    Varieties of Faith in the Empire mentions that he wasn't around when Lorkhan convinced/tricked/forced the Aedra to make Nirn.

    Runil, a priest of Arkay in Falkreach, backs up the above even further.

    Priests of Arkay bestow blessings on the dead, so their souls may pass to Aetherius and their remains be untampered by necromancers.

    Arkay is thought to have some connection to & Tu'whacca.

    Sources






     
    Last edited: Dec 17, 2015
  29. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Nocturnal forces the other Daedr to her will (questionable cannon)

    The following is a questionably cannon segment where Nocturnal forces the other Daedric Princes to swear an oath not to harm the original Imperial Mananauts. This would make her one of the strongest Daedra, perhaps equal to Jygalag.



    Nocturnal's in-game feats shall come soon.
     
  30. Galo de Lion

    Messages:
    13,109
    Likes Received:
    3,713
    Trophy Points:
    2,194
    Joined:
    Oct 5, 2013
    Reputation:
    Pelinal Whitestrake

    Pelinal Whitestrake is the crusader champion of St Alessia and defeater of Umaril the defiler. He's a powerful spirit of some sort.

    He covers a soldier who asks him if he's a Shezarrine in moths.

    Pelinal Whitestrake describes himself as being an et'Ada (or at least a demigod like Morihaus).

    Pelinal appeared at St Alessias deathbead, despite having been torn apart years ago.

    Michael Kirkbride says this is because he's a robot from the future.




     
    Last edited: Nov 10, 2015
Loading...