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End of Days (PF/3.5 IC Thread) - Part 6

Discussion in 'Roleplaying Forum' started by Reznor, Feb 6, 2015.

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  1. Reznor Well-Known Member Administrator

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    Test:
    <b>Test</b>
    This is a continuation thread, the old thread is Here
     
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  2. Reznor Well-Known Member Administrator

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    Test:
    <b>Test</b>
    This is a continuation thread, the old thread is Here
     
  3. soulnova Hello Kyuubi

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    Max and Tassara take their time to check on this and tell the group about their discovery.

    Max has a pretty blank face "I'll ask for the lowest possible summon. Yep. I want no glory, just help you out with the group fights. Besides, I'm not as strong as any of you, even with Charlie at his best."

    "Do whatever you need to feel safe Max. You already have Ironwall with you, so I'm sure you should be fine"
     
  4. kluang The Cavalry's Here

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    "Glory in combat. I like something that's close to my level. Cheering crowds, women wetting themselves when they saw me in victory pose and money."
     
  5. EvilMoogle Well-Known Member Supporting Staff

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    Edwardo and his dragon suddenly exchange a strange look and then the dragon takes off flying lazy circles through the area. Edwardo seems to have a more guarded look on his face now.
     
  6. EvilMoogle Well-Known Member Supporting Staff

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    Yuki returns well before evening and with Drells help is placed in suspended animation before the moon comes up. Being in suspended animation she does not transform from the moon (and neither does anyone else for those that might have reason to have been worried).

    The night passes uneventfully and the morning brings the first day of the tournament and the qualifying rounds.

    The qualifying matches begin at 7 in the morning with little ceremony. Crispus and various others give announcements and commentary throughout the day. Matches run continuously, one at a time, until around 11 in the evening (though obviously the crowds shift throughout the day).

    The official schedule for the party:
    08:30am - 07th: Max + Ironwall
    11:00am - 17th: Kaylee (+friends)
    11:30am - 19th: Mammon
    11:45am - 20th: Duncan
    12:00pm - 21st: Drell
    01:00pm - 25th: Yuki + Lantana
    03:45pm - 36th: Ulysesn + Nissa + Fluffykins
    04:00pm - 37th: Troyce
    04:15pm - 38th: Hayao + Rin
    04:30pm - 39th: Tassara (+Kathy)

    What I need:
    There's no point in doing this in order, so once you give me the CR of the opponent you want (05 - 12) I'll generate one for you and you can roll combat (I guess if you want to roll combat without knowing what you're fighting you can)

    /edit: If you have prep buffing spells/actions please post them with your other actions.

    As soon as I have combat from people I'll resolve them as best I can. I'll try and talk up the fights as best I can, we'll see how busy I am this weekend though (my desire to keep things moving is greater than my desire to have stunning blow-by-blow announcements).

    There will be results throughout the day that will give you an idea of what the opinion of the masses is of the party.
     
  7. Kuno Unique! Just like you!

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    ((Not sure what CR Kaylee should have...8? Bleh...don't know...I will leave it in your capable hands Moogle.))
     
  8. Captain Obvious is a fightin lass

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    Yuki excitedly talks Lantana into a CR 12 opponent, "It'll be no problem, we're both too awesome." she pumps her fist up to the sky.
     
  9. EvilMoogle Well-Known Member Supporting Staff

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    Ulysesn's opponent is an ugly, boar-headed, horse-sized creature.

    Kaylee's opponent is a

    Yuki and Lantana's opponent is a who's figure is obscured primarily by her long flowing hair.

    ((This one is sure to be a fan favorite :zaru ))
     
  10. soulnova Hello Kyuubi

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    "OH GOD OH GOD" Max starts to hyperventilate.

    Tassara grabs her by the shoulders. "Max... breathe. You can do this. Ironwall will be with you. And so does Charlie. They won't let anything bad happen to you"

    Max nods effusively and asks for a CR5 creature. "I never liked to be alone" Max comments to Ironwall as they wait for their creature. "When I got Charlie... I felt so happy. But fighting is different. Please, help me out there Ironwall."

    Max takes a deep breath as she summons Charlie around her before the fight.


    Tassara will ask for a CR8 too. She looks at Yuki worriedly as she asks for a higher challenge, but says nothing else.
     
  11. EvilMoogle Well-Known Member Supporting Staff

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    "Understood, defensive systems fully engaged." Ironwall notes emotionlessly.

    The arena summons a
     
  12. soulnova Hello Kyuubi

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    (( Just clarifying... Max asked for a CR5. Tassara for a CR8. Is the stone giant indeed for Max? ))
     
  13. Unlosing Ranger Rebirth and destruction, again and again

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    Spoiler:

    Ulysesn prepares by casting the spell Primal instinct on himself(ini+5 ),hawkeye((+50% range) he asks for Nissa's help by buffing him with mage armor ((+ 3 armor))>blur((+20%miss chance)) then Fly, He'll rage exactly as the beast is summoned to enhance himself further((+2 ini,+2 dex related stuff, can rage for up to 11 rounds.)) Ulysesn has his crossbow out already.
    ((didn't adjust anything for the sheet besides for rolls, just add it all onto it.))

    He'll advise Nissa to buff herself with mirror image, and fly on Fluffykins and however else she wants to prepare before the battle.

    Ini: 1d20+20
    19+20 = 39
    Ulysesn doesn't wait for the summoned beast to react while he's 30' feet away

    Round 1
    Ulysesn clicks his boots of haste together to gain an extra attack
    ((A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.))
    Then full attacks, clustered shots is in effect.
    AoO is in effect. AoO range: 135' AoO hit: 1d20+43 AoO dmg:3d8+11 x2 ((for splitting))
    Spoiler: attacks
    1d20+37 → [7,37] = (44)
    1d20+37 → [6,37] = (43)
    1d20+37 → [13,37] = (50)
    1d20+32 → [6,32] = (38)

    1d20+28 → [19,28] = (47)
    ((CRIT! If crit confirm is still needed
    1d20+28 → [2,28] = (30) ))


    Spoiler: dmg

    3d8+19 → [1,2,8,19] = (30)
    3d8+19 → [4,8,7,19] = (38)

    3d8+19 → [3,2,7,19] = (31)
    3d8+19 → [2,7,3,19] = (31)

    3d8+19 → [1,8,6,19] = (34)
    3d8+19 → [2,8,1,19] = (30)

    3d8+19 → [8,2,4,19] = (33)
    3d8+19 → [8,3,8,19] = (38)

    ((possible x 2 crit))
    3d8+19 → [8,5,8,19] = (40)
    3d8+19 → [4,8,2,19] = (33)

    Ulysesn looks at the summoners
    "Are you sure you summoned the right monster?"
    Ulysesn yells and ends his rage leaving 9 rounds of it left and his haste boots leaving 4 rounds of it left.
     
    Last edited: Feb 7, 2015
  14. soulnova Hello Kyuubi

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    "Well... shit" Max will cast the following spells before going in to battle:
    -Stoneskin
    -Barkskin
    -Mage Armor
    -Charlie (obviously)
    -Lesser Evolution Surge (REACH 10ft, BITE)


    MAXIMA WEBBER (already buffed)
    Female NG Human Synthesist, Level 8, Init +2, HP (91 Max)/(81 Charlie)
    AC 31 ; Saves Fort (+9), Ref (+7), Will (+6);
    Attack Bite +11 (1d8+1d6+4), Slam +11(2d6+1d6+4), 2 claws +11 (1d4+1d6+4); (she has 1d6 of fire damage in each attack)
    -Stoneskin DR 10/Adamantine (80)


    Max will work with Ironwall to flank the creature and bring it down as quickly as she can.
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4



    10 Rounds of attacks if needed. If at anytime, Charlie is dropped down to <20% HP, Max will withdraw, and fly up. It will order Ironwall to step back to avoid Black Tentacles. Hopefully, that will be enough to finish the creature.


    Attacks: Bite, Slam, Claw, Claw

    Spoiler:
    1d20+11 → [9,11] = (20)
    1d20+11 → [5,11] = (16)
    1d20+11 → [16,11] = (27)
    1d20+11 → [12,11] = (23)

    1d20+11 → [7,11] = (18)
    1d20+11 → [13,11] = (24)
    1d20+11 → [15,11] = (26)
    1d20+11 → [15,11] = (26)

    1d20+11 → [10,11] = (21)
    1d20+11 → [12,11] = (23)
    1d20+11 → [14,11] = (25)
    1d20+11 → [19,11] = (30)

    1d20+11 → [8,11] = (19)
    1d20+11 → [19,11] = (30)
    1d20+11 → [1,11] = (12)
    1d20+11 → [5,11] = (16)

    1d20+11 → [17,11] = (28)
    1d20+11 → [5,11] = (16)
    1d20+11 → [14,11] = (25)
    1d20+11 → [3,11] = (14)

    1d20+11 → [7,11] = (18)
    1d20+11 → [12,11] = (23)
    1d20+11 → [10,11] = (21)
    1d20+11 → [16,11] = (27)

    1d20+11 → [20,11] = (31) *CRIT*
    1d20+11 → [3,11] = (14)
    1d20+11 → [10,11] = (21)
    1d20+11 → [7,11] = (18)

    1d20+11 → [10,11] = (21)
    1d20+11 → [9,11] = (20)
    1d20+11 → [6,11] = (17)
    1d20+11 → [1,11] = (12)

    1d20+11 → [8,11] = (19)
    1d20+11 → [19,11] = (30)
    1d20+11 → [20,11] = (31) *CRIT*
    1d20+11 → [16,11] = (27)

    1d20+11 → [9,11] = (20)
    1d20+11 → [10,11] = (21)
    1d20+11 → [4,11] = (15)
    1d20+11 → [17,11] = (28)






    DAMAGE Bite, Slam, Claw, Claw

    Spoiler:
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [7,1,4] = (12)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,2,5,4] = (14)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,5,4] = (10)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [4,5,4] = (13)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,1,4] = (7)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [4,1,1,4] = (10)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,6,4] = (13)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,6,4] = (11)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,2,4] = (9)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [6,5,6,4] = (21)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,3,4] = (8)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,5,4] = (11)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [5,6,4] = (15)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [6,1,4,4] = (15)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,6,4] = (13)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [4,3,4] = (11)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [5,4,4] = (13)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,4,4,4] = (15)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,2,4] = (9)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,1,4] = (7)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [5,4,4] = (13)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,5,4,4] = (15)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,5,4] = (10)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,3,4] = (8)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [6,4,4] = (14)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,5,6,4] = (17) *CRIT*
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,5,4] = (10)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,2,4] = (7)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [7,1,4] = (12)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,6,4,4] = (16)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,3,4] = (9)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,3,4] = (8)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [5,1,4] = (10)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [6,4,1,4] = (15)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [2,2,4] = (8)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [4,6,4] = (14)


    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [6,6,4] = (16)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [3,1,5,4] = (13)
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [1,4,4] = (9) *CRIT*
    1d8+1d6+4;2d6+1d6+4;1d4+1d6+4;1d4+1d6+4 → [4,6,4] = (14)
     
  15. Captain Obvious is a fightin lass

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    Before they enter the Arena, she gives Lantana and herself a Mage Armor potion, then starting the walk in her Dragon Style, "Plan of attack, whatever the beast...Keep yourself safe, let me draw the fire. It's time to see what you've got." she cracks a wide grin, putting out her fist to bump against Lantana's.



    Through the battle she attempts to be increasingly flashy, and loud. Examples shouting 'Yee-haw' and the flashiest martial arts she can muster.

    Spoiler:

    Female Chaotic Neutral Alseid Chaos Monk9/Druid 1/Ninja10, Level 10, Init +8, HP 167/167, Speed 250ft
    AC 38, Touch 34, Flat-footed 25, CMD 55,
    Fort +18, Ref +17, Will +19, CMB +21, Base Attack Bonus 9/4
    Unarmed Strike (2d6+strength (1-1/2 x on first strike with Dragon Style), )
    Abilities Str 30, Dex 27, Con 24, Int 12, Wis 30, Cha 10
    Condition
    Darkvision 60', Superior low-light vision


    Displacing Stance (20%):
    When active gain 20% miss chance, this improves to 50% at level 12. Activate as a swift action, usable for 1/2 monk level rounds per day (these rounds need not be consecutive)

    Dragon Style:
    While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

    Boar Style:
    You can deal bludgeoning damage or slashing damage with your unarmed strikes?changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.

    Ki pool (cold iron/silver)

    Offensive Prediction: When engaged in melee Yuki may as a swift action attempt a Perception check vs. a target's touch AC. If successful that target is denied its dexterity bonus to AC vs. Yuki's attacks that round (and is thus vulnerable to sneak attack if applicable). Yuki must begin her turn in melee with the target to use this ability (it doesn't apply to charges).

    Woodfriend: When in a forest you leave no tracks and can always discern true north.

    Improved Evasion-
    At 9th level, a monk's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.

    Unbound Steps (Su): This trick allows a ninja to use her ki to walk through the air. Whenever the ninja uses the light steps class feature, she can walk on air, rising or descending as she desires. She must end her move on a solid surface. Each use of this ability uses up 1 ki point.

    Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

    ROCKS! 1d4 + str
    Ki Points- 14
    resist cold 10
    +109 Acrobatics when Jumping

    Initiative-
    Roll(1d20)+8:
    1,+8
    Total:9


    Spoiler: Round 1

    Yuki will charge in if far enough away, if she's right next to the creature, she will leap in the air and then attack.
    "Here comes the punchline!"

    CMB(Charge)-
    Roll(1d20)+21:
    15,+21
    Total:36

    Acrobatics-
    Roll(1d20)+109:
    11,+109
    Total:120

    Attacks-
    Roll(1d4)+1:
    3,+1
    Total:4

    Roll(1d20)+19:
    17,+19
    Total:36
    Roll(1d20)+16:
    13,+16
    Total:29
    Roll(1d20)+13:
    4,+13
    Total:17
    Roll(1d20)+19:
    13,+19
    Total:32

    Dmg-
    Roll(2d6)+15:
    4,5,+15
    Total:24
    Roll(2d6)+10:
    4,5,+10
    Total:19
    Roll(2d6)+10:
    3,1,+10
    Total:14
    Roll(2d6)+10:
    6,4,+10
    Total:20



    Spoiler: Round 2

    She will use her offensive prediction and then continue her flailing through the next rounds.
    Offensive Prediction (Perception)-
    Roll(1d20)+25:
    15,+25
    Total:40
    Roll(1d4)+1:
    3,+1
    Total:4

    Roll(1d20)+19:
    20,+19
    Total:39
    Roll(1d20)+16:
    18,+16
    Total:34
    Roll(1d20)+13:
    17,+13
    Total:30
    Roll(1d20)+19:
    5,+19
    Total:24

    Dmg-
    Roll(2d6)+15:
    6,6,+15
    Total:27
    Roll(5d6)+0:
    1,1,2,5,2,+0
    Total:11
    Roll(2d6)+10:
    3,5,+10
    Total:18
    Roll(5d6)+0:
    1,3,6,5,6,+0
    Total:21
    Roll(2d6)+10:
    5,1,+10
    Total:16
    Roll(5d6)+0:
    2,2,3,3,5,+0
    Total:15
    Roll(2d6)+10:
    1,1,+10
    Total:12
    Roll(5d6)+0:
    4,3,5,4,6,+0
    Total:22


    Spoiler: Round 3
    Roll(1d4)+1:
    1,+1
    Total:2

    Roll(1d20)+19:
    7,+19
    Total:26
    Roll(1d20)+16:
    7,+16
    Total:23

    Dmg-
    Roll(2d6)+15:
    4,3,+15
    Total:22
    Roll(2d6)+10:
    4,2,+10
    Total:16


    Spoiler: Round 4
    Roll(1d4)+1:
    4,+1
    Total:5
    Roll(1d20)+19:
    18,+19
    Total:37
    Roll(1d20)+16:
    18,+16
    Total:34
    Roll(1d20)+13:
    12,+13
    Total:25
    Roll(1d20)+19:
    19,+19
    Total:38
    Roll(1d20)+16:
    12,+16
    Total:28

    Dmg-
    Roll(2d6)+15:
    1,1,+15
    Total:17
    Roll(2d6)+10:
    4,2,+10
    Total:16
    Roll(2d6)+10:
    6,5,+10
    Total:21
    Roll(2d6)+10:
    3,5,+10
    Total:18
    Roll(2d6)+10:
    3,5,+10
    Total:18



    Spoiler: Round 5
    Roll(1d4)+1:
    1,+1
    Total:2

    Roll(1d20)+19:
    10,+19
    Total:29
    Roll(1d20)+16:
    17,+16
    Total:33

    Dmg-
    Roll(2d6)+15:
    2,5,+15
    Total:22
    Roll(2d6)+10:
    6,3,+10
    Total:19
     
    Last edited: Feb 7, 2015
  16. Kuno Unique! Just like you!

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    Just before Kaylee enters the arena she approaches Yuki. "Yuki would you mind if she stays with you?" She asks the monk as she gestures toward Zombie Yuki. "Now try to keep her out of trouble." Kaylee laughs and adds. "I was talking to both of you." She laughs until she turns around and sobers quickly before heading out.




    “Damn it...” Kaylee mumbles at finding out what her opponent is, the last she would want to do is attack an innocent creature. Yet she climbs onto Lion's back and walks to the center of the arena, a frown gracing her features.


    Init:
    Roll(1d20)+4:
    1,+4
    Total:5
    Stats:
    Spoiler:

    HP: 116
    Armor Class: 26 (deflection bonus +13)

    Fort: +9
    Reflex: +9
    Will: +24

    CMD: +35
    CMB: +9



    Round 1: The druid will first Summon a Large Air Elemental.

    Air Elemental:
    Spoiler:

    N Large outsider (air, elemental, extraplanar)
    Init +11; Senses darkvision 60 ft.; Perception +11

    AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
    hp 68 (8d10+24)
    Fort +9, Ref +13, Will +2
    Defensive Abilities air mastery; DR 5/—; Immune elemental traits
    Speed fly 100 ft. (perfect)
    Melee 2 slams +14 (1d8+4)
    Space 10 ft.; Reach 10 ft.
    Special Attacks whirlwind (DC 18, 10–40 ft.)
    Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
    Base Atk +8, CMB +13; CMD 31
    Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
    Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11
    Languages Auran
    Air Mastery (Ex)
    Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

    In auran Kaylee has him Slam the wyvren.

    Slam:
    Attack:
    Roll(1d20)+14:
    20,+14
    Total:34

    Roll(1d20)+14:
    7,+14
    Total:21

    Damage:
    Roll(1d8)+4:
    6,+4
    Total:10

    Roll(1d8)+4:
    8,+4
    Total:12


    Round 2: Kaylee will use the spell Wind Wall.

    Wind Wall:
    Spoiler:

    Range medium (100 ft. + 10 ft./level)
    Effect wall up to 10 ft./level long and 5 ft./level high (S)
    Duration 1 round/level
    Saving Throw none; see text; Spell Resistance yes

    An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).


    Round 2: The druid will have the Elemental use Whirlwind and catch the other creature.

    Whirlwind:
    Spoiler:

    Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form; otherwise it gains a fly speed equal to its base land speed (average maneuverability) while in whirlwind form.

    The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind’s width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high.

    The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.

    Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 10 + half monster’s HD + the monster’s Strength modifier) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.

    Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.

    If the whirlwind’s base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind’s height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.

    Format: whirlwind (3/day, 10–30 ft. high, 1d6+6 damage, DC 15); Location: Special Attacks.


    Round 3: Cringing inwardly, Kaylee will use Boneshatter on the beast.

    Boneshatter:
    Spoiler:

    Range close (25 ft. + 5 ft./2 levels)
    Target one corporeal creature or object
    Duration instantaneous and 1 minute/level (see text)
    Saving Throw Fortitude partial (see text); Spell Resistance yes

    The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation.
    If the target succeeds at its save, it takes half damage and is fatigued rather than exhausted. Objects made of bone, chitin, or similar material take half again as much damage (+50%) from this spell. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.

    Damage:
    Roll(10d6)+0:
    2,3,6,4,3,6,5,3,4,3,+0
    Total:39

    Round 3: The air elemental will either continue to hold the creature or try and grab it again if it escaped.

    Round 4: Round 4: Kaylee will summon another air elemental.

    Round 4: Air Elemental 1 – Will continue on given orders.

    Round 4: Air Elemental 2 – It will use Slam.

    Slam:
    Attack:
    Roll(1d20)+14:
    5,+14
    Total:19

    Roll(1d20)+14:
    20,+14
    Total:34

    Damage:
    Roll(1d8)+4:
    6,+4
    Total:10

    Roll(1d8)+4:
    8,+4
    Total:12

    Round 5: With the whirlwind going Kaylee yells in auran. "Forgive me my friends!" She will then use Call Lightning Storm.

    Call Lightning Storm:
    Spoiler:

    This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy area), and you may call a maximum of 15 bolts.


    15 Bolts
    Damage:
    Spoiler:

    Roll(5d10)+0:
    8,8,5,5,1,+0
    Total:27

    Roll(5d10)+0:
    9,3,4,10,8,+0
    Total:34

    Roll(5d10)+0:
    8,1,2,7,1,+0
    Total:19

    Roll(5d10)+0:
    8,6,10,6,7,+0
    Total:37

    Roll(5d10)+0:
    7,2,4,5,2,+0
    Total:20

    Roll(5d10)+0:
    3,3,8,3,2,+0
    Total:19

    Roll(5d10)+0:
    6,6,2,7,8,+0
    Total:29

    Roll(5d10)+0:
    4,10,9,4,10,+0
    Total:37

    Roll(5d10)+0:
    1,8,6,9,6,+0
    Total:30

    Roll(5d10)+0:
    2,4,1,2,4,+0
    Total:13

    Roll(5d10)+0:
    9,7,3,10,4,+0
    Total:33

    Roll(5d10)+0:
    1,2,2,10,9,+0
    Total:24

    Roll(5d10)+0:
    4,8,4,1,1,+0
    Total:18

    Roll(5d10)+0:
    3,6,7,5,4,+0
    Total:25

    Roll(5d10)+0:
    10,1,10,8,6,+0
    Total:35


    Round 5: Air Elementals will await further orders.

    Round 6: If battle is over, Kaylee will attempt at healing who she can.
     
    Last edited: Feb 7, 2015
  17. Nicodemus Praise the Sun

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    Spoiler: Spells/Extracts

    0th Level
    -Detect Magic
    -Prestidigitation
    -Ghost Sound
    -Mage Hand
    -Dancing Lights

    1st Level
    -Mage Armor (3)
    -Silent Image (3)
    -Summon Monster I (2)
    -Protection from Chaos (2)
    -Unseen Servant (3)

    -Cure Light Wounds (3)
    -Enlarge Person (3)
    -Shield (3)
    -Polypurpose Panacea

    2nd Level
    -Web (3)
    -Summon Swarm (3)
    -Resist Energy (2)
    -See Invisibility (2)

    -Fox's Cunning
    -Barkskin (8)
    -Alchemical Allocation

    3rd Level
    -Aqueous Orb (4)
    -Dispel Magic (4)
    -Wind Wall (4)
    -Fly (1)
    -Summon Monster III (2)

    -Seek Thoughts
    -Heroism (3)
    -Haste (4)

    4th Level
    -Black Tentacles (4)
    -Summon Monster IV (4)
    -Scrying (4)
    -Communal Protection from Energy (4)

    -Greater Invisibility (6)

    5th Level
    -Overland Flight (2)
    -Teleport (4)
    -Icy Prison (4)
    -Wall of Stone (4)


    Drell requests a CR 10 creature and waits patiently for her turn in the arena.
     
  18. EvilMoogle Well-Known Member Supporting Staff

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    Oops :zaru Reading is hard.

    Yeah, the stone giant's for Tassara then, Max will face:

    .
     
  19. EvilMoogle Well-Known Member Supporting Staff

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    Drell will face .
     
  20. EvilMoogle Well-Known Member Supporting Staff

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    Ulysesn's Battle:
    Ulysesn is escorted to a small room near the entrance to the battleground. From there he can see the previous battle and has time to prepare himself, mentally and magically.

    Shortly the door's opened and he's let out onto the field. The crowd is rather luke-warm, by the late afternoon they had seen dozens of these battles and enthusiasm is low but the announcer does his best to hype the coming battle.

    The announcement of the highest rank of opponent garners more attention, not exactly that it's been uncommon today but that many of the fighters that tried it have fallen to it.

    The summons begins, bringing in the giant boar-like creature. Ulysesn wastes no time unloading arrows into it. The creature howls with pain and lurches forward weathering the onslaught despite gaping wounds and near a dozen bolts sticking out of its hide.

    Nissa, from her perch atop Fluffykins chants a spell as the creature moves and the grown below it frosts over. Dozens spear-like shards of ice shoot up from the ground piercing the creature from below over and over. When it finishes the creature lies still.


    Ulysesn's Raiting: 13, attention mostly from surviving the challenge, but the crowd seems inclined to agree that the summoning must have been miscast.
     
  21. EvilMoogle Well-Known Member Supporting Staff

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    Max's Battle:

    Max is brought to a small room to ready herself for the battle and observe the previous battle. Soon she too goes out on the field accompanied by Ironwall. The crowds are still fairly excited so early in the day and the pair make an odd sight to say the least so they are greeted with resounding cheering.

    Which dampens considerably when they opt to face the weakest tier of opponent. The dog/rat/mole/thing is summoned and Max/Charlie charges forward to start the battle with a solid combination of slams and claws. The creature scrambles back and bites and claws back but the damage is negligible (Max -4).

    Ironwall thunders in a few steps behind, crossbows firing as he charges. He slams hard with a flurry of heavy gauntleted strikes and Max can hear the sound of bones being ground to paste shortly before the creature vanishes back to whence it came.


    Max's Rating: 6. Essentially two-on-one against a bottom-tier opponent? The crowds are not impressed by those just seeking to advance.
     
  22. Unlosing Ranger Rebirth and destruction, again and again

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    Spoiler:

    Ulysesn shrugs while walking out and looks for Edwardo to talk to him
    "Well that was easier than I thought I over prepared, maybe they did mess up the summoning? So how did your match go Eddy?"
     
  23. soulnova Hello Kyuubi

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    Tassara will cast the following spells before this battle:
    -Animal Growth on Kathy
    -Bullstrenght on Kathy
    -Bear's Endurance on Kathy
    -Greater Magic Fang on Kathy
    -Angelic Aspect on herself
    -Bless



    Tassara will come out as a winged angel, riding a HUGE Kathy. She will let her hair loose for this battle for dramatic effect. As she steps outside, a song starts playing from the stands. She looks behind her and sees Rylen waving a hand along with his band, with Max at his side cheering for her. Tassara smiles back at them and proceeds into the arena. The song begins slow and mysterious (almost mystical) as they make presentations for her... but as soon as the battle starts, the song's rythm increases into an upbeat melody.






    Perfomance for Rylan, Carter and Jayden (Strings, wind, drums)
    1d20+16;1d20+14;1d20+14 → [19,16] = (35)
    1d20+16;1d20+14;1d20+14 → [13,14] = (27)
    1d20+16;1d20+14;1d20+14 → [16,14] = (30)
    Rylan is such a show off with the strings.

    "Rylan, you magnificent bastard" Max whispers completely taken away.


    "I wouldn't have it any other way!" he laughs.




    Female Neutral Good Human Cleric/Druid, Level 10, Init +4, HP 235/235, Speed 20
    AC 32, Touch 18, Flat-footed 32, CMD 31, Fort +14, Ref +5, Will +20, CMB +13, Base Attack Bonus 10
    Fiendslayer Crystal Lesser (+1d6 vs Evil Outsiders) +1 Halberd (good) +13/+8 (1d10+3+8, x3)
    Dagger +12 (1d4+1+8, 19-20)
    Sling +9 (1d4, x2)
    Restful Crystal White Dragonhide Full Plate +4, Darkwood Buckler (+13 Armor, +1 Shield, +8 Natural)
    Abilities Str 17, Dex 10, Con 21, Int 11, Wis 32, Cha 28
    Condition
    Low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil
    Fly at a speed of 30 feet

    ====Kathy - Black Jaguar====
    HP130 / AC30
    Init+7
    F+12,R+9,W+5
    Attack +20 Bite (weapon focus) [2d6+11]; 2 claws (1d6+11); Rake (1d6)
    Evasion, Weapon Focus, Improved Natural Attack, Improved initiative, Devotion, Multiattack
    Tricks: Down, Defend, Attack (all), come, guard, heel, fetch, track


    "Run" she whispers to the giant jaguar.

    When the battle stars Tassara will be riding Kathy and make her run in wide circles around the arena, keeping her distance from the creature. She will stay as close to the stands as she can so people can see Tassara cast her spells. She will take as much time as she can to make this a memorable battle (without endangering Kathy too much).

    Produce Flame - 1d6+10
    3 Ranged Touch Attacks
    1d20+10 → [7,10] = (17)
    1d20+10 → [15,10] = (25)
    1d20+10 → [19,10] = (29)


    Damage
    1d6+10 → [2,10] = (12)
    1d6+10 → [5,10] = (15)
    1d6+10 → [6,10] = (16)



    Call Lighting - 3d6
    3d6 → [4,5,1] = (10)
    3d6 → [2,3,1] = (6)
    3d6 → [1,2,6] = (9)



    Searing Light - 5d8
    Ranged Touch Attack 1d20+10 → [18,10] = (28)
    5d8 → [2,2,2,2,5] = (13)


    Searing Light - 5d8
    Ranged Touch Attack 1d20+10 → [6,10] = (16)
    5d8 → [7,7,4,2,6] = (26)


    ((I believe that should be enough. It's like 8-9 rounds. ))
     
  24. Vergil Busy procrastinating

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    Duncan will go for cr 10
     
  25. Hidden Nin Well-Known Member

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    Hayao and Rin opt for a CR 12 opponent.
     
  26. kluang The Cavalry's Here

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    Zozaria ask for a CR 11

    "Can I fight a dryad in mating season? And a room, please?"
     
  27. EvilMoogle Well-Known Member Supporting Staff

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    ((Won't have time for actual combats until later but I can pick opponents.))

    A one-eyed creature wrapped in filthy linens is summoned before Duncan, some sort of Cyclops Mummy? ((Heh, Google image fails for this one :zaru ))

    is summoned before the pair.

    is summoned before Zozaria.
     
  28. Baroxio Unlimited Strategy Works

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    Requesting a CR 12 creature.



    "If I'm going to win this, I going to have to go all out!"

    As Mammon says this, he gets on all fours and a brilliant light starts to emanate from him. This white light takes form around his body, cloaking him in the translucent image of an otherwordly beast. Two tails of pure light pop out from the man's base. His lifeforce increases dramatically, and his energy claws begin to leave imprints in the arena floor.

    Spoiler: STATS

    Prebuffs:
    • Mage Armor
    • Barkskin
    • Haste
     
    Last edited: Feb 7, 2015
  29. Muk Let's play a game, Ophelia

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    Annie is putting down 5k gold on each of the party members to get passed the first round.
     
  30. Nicodemus Praise the Sun

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    Drell comes in buffed with Overland Flight.

    Knowledge: Planes 1d20+54 → [13,54] = (67)

    Drell will use Fire bombs, unless the creature is immune/resistant to fire, in which case she'll use frost bombs. If the thing's immune/resistant to both fire and frost she'll use force.

    Initiative 1d20+16 → [10,16] = (26)

    Round 1
    Drell flies straight up until she's at a comfortable height outside the creature's range.

    1d20+21 → [19,21] = (40)
    5d6+20→ [4,3,2,2,6,20] = (37)

    Round 2
    1d20+21 → [8,21] = (29)
    5d6+20→ [1,6,1,4,1,20] = (33)

    Round 3
    1d20+21 → [5,21] = (26)
    5d6+20→ [6,3,4,1,3,20] = (37)

    Round 4
    1d20+21 → [3,21] = (24)
    5d6+20→ [2,2,1,5,5,20] = (35)

    Round 5
    1d20+21 → [9,21] = (30)
    5d6+20→ [6,5,4,5,3,20] = (43)
     
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