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Imagine... a Naruto MMORPG.

Discussion in 'House of Uzumaki Archives' started by Gejimayu, Oct 2, 2004.

  1. Gejimayu

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    Imagine... a Naruto MMORPG!

    If they gave Kishimoto-sensei creative control over the major elements, and then had a dedicated staff with fresh ideas for the genre create it, it would be nothing short of awesome. Just think of the potential in creating your own ninja in any country, then living out his career as a ninja, from training and missions as a Genin, to the Chuunin exam, to special missions for one's country, making a contract with summoning animals, becoming ANBU (or equivalent special forces) and Jounin, to even becoming the Kage of your village!

    Focus on fun factor:
    I think, if the creators were able to learn from past and present MMORPGs (i.e. City of Heroes, World of Warcraft, FFXI, etc.) about what worked and what didn't, what's fun and what's not, it could be an incredible game, because it would have a vast, all-encompassing world already set up for it by Kishimoto-sensei.

    This would be the game where the creators could finally discard all the traditional unnecessary elements (i.e. time sinks like farming, crafting, monster camping) and focus entirely on fun factor. It would be one of the only MMORPGs out there that didn't feel like a job you had to pay money to do. Instead of determining how powerful you are by how much of your social life you've sacrificed to get the best possible gear and the most money, they could make it so your power would be determined by how good you are as a player.

    Fighting and character abilities:
    Think of the possibilities for the fighting system; they could even break down tradition here and build something new from the ground up. You could move around like any other game, and then, when a fight breaks out, switch to an alternate view and control your character like a fighting game! With simplified controls, this would be possible on a PC with a mouse and keyboard, and still easier on a console like PS2 or NGC. When I played FFXI, I was a Monk, because I liked martial arts. Looking back though, I can't say it felt like martial arts at all when my sole involvement was to point and click and then watch the monster die. I know other classes are more involved, but even as an example it's indicative of the lack of fun in the old way of MMORPG combat.

    Instead of magic, MP, and items, there would be jutsu, chakra, and dougu (tools). In the beginning of the game, you could select what type of ninja your character would be (i.e. taijutsu specialist, beast mimicry, puppeteer, etc.), from whatever clan and country, and your basic abilities and traits. Maybe under certain circumstances, random people could have bloodline limits or sealed monsters.

    However, this would all be balanced out; someone with Sharingan or whatever couldn't totally trump anyone he met; the player behind him would still have to be skilled (as opposed to other games, where any twinked noob can be uber). At the same time, the various jutsu and abilities would still have their relative strengths and weaknesses; i.e. a taijutsu user would have trouble with a long range fighter, or an illusionist could be strong against someone with good ninjutsu but weak perception ability. Also, there could be certain conditions between characters that could affect fighting, like rivalries (Kakashi/Guy) improving a character's ability to fight in order to outdo or defeat someone, or friendship (Shikamaru/Chouji) improving the ability to fight as a team or in defense of one another.

    Gaining experience and missions:
    To gain experience, instead of going outside the city gates and killing a bunch of rabites for hours on end, you would do missions and quests. You'd become stronger and learn faster by doing tougher, higher-rank missions (perhaps even with your own cell in a player clan type organization in your country), but if it's too hard, you would gain a lot less from failing, and you couldn't have an uber player just spoon-feed you through it. Between missions you could train to improve your attributes and skill with jutsu to increase your probability of success.

    In the beginning, to get started there might be the typical D rank missions like finding cats and babysitting and the like, but as your character grows stronger, you'd get escort and protection and assassination type stuff. Controlled PVP could even come into play here; you could get a mission to assassinate a foreign official and end up facing off with another player whose mission is to protect that same official!

    Also, like I said before, how powerful your character is should depend in large part on your skill as a player. Equipment and gear could be mostly universal or class dependent(shuriken/kunai, pills, puppets/animals, hitai-ate and armor), and given that, other parts of the status quo for MMORPGs could be chipped away at. If your skill determined your character's abilities, and equipment were more or less universal except for token special items, then things like money could be rendered pointless, since if there's no +1 Green Jumpsuit of Ass-kicking to buy, then there would be no need to kill 1,000 rabbits to get the 1,000,000 zenii you needed to buy it.

    Organic, player driven gameplay:
    If anyone else read this article, you can remind me who wrote it, but I remember in a recent GameInformer, someone in the MMORPG industry lamented that MMORPGs in general weren't more organic; for example, that whenever Orcs invaded a town, it was because certain conditions laid down in a few lines of code were met and thus a preset number of enemies attacked in a predetermined way until they were all killed or their win condition was met. He thought, that in the future, a band of Orcs might invade a town not because it was preset to occur at a certain time, but because they learned there was something they wanted in that town and independently set out to acquire it by force.

    A Naruto MMORPG would present a unique opportunity for such an organic world, not through overly complex code, but through having player characters in as many positions in the nations and in the world as possible. Certainly, there would be some automation to set the ball rolling, and certain limits set to keep the game fun and to prevent any nation from being totally destroyed, but once a player is put into the world of Naruto, what they do, and consequently what the nations do, is up to them.

    Success in missions and in battle would determine the world balance of power; heroic players could fight for their nation, selfish players could focus on acquiring power for themselves. Even things like becoming a Kage or sannin-level ninja, establishing independent hidden villages and recruiting other shinobi like Orochimaru, becoming a mercenary like Zabuza, or forming organizations like Akatsuki to pursue world domination could be possible. Also, because you're playing with other people and not just the computer like a single-player RPG, your success hinges on other players as well as on your ability. For example, if someone were to be probationarily declared Hokage, then turned out to be bad for the job, the players in Konoha could decide to have them removed. If someone tried to take control of a village's government like Zabuza, they could be defeated by people loyal to Mizukage, or they could recruit other shinobi to defend them.

    Conclusion:
    This is about all I can think of right now about the potential for a Naruto MMORPG. I'm sorry if it's a bit much to read, that's why I've broken it down some. While I'm afraid such a game may never be made, since a license like Naruto lends itself more to cheap cash-in fighting/side-scroller games ala TOMY's GBA releases, I still think it would have great potential to revolutionize the genre and attact people who aren't even fans of MMORPGs or Naruto. I invite your comments, questions, and ideas.
     
    Last edited: Oct 2, 2004
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  2. Snakexx

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    im sure it would be fun too
     
  3. Tenrow

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    Yeah that would be cool
     
  4. Mendirez

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    that would have been cool :/ 2 bad it's not gonna happen :(
     
  5. Kreen_Warrior

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    I've often thought this would be a good idea.
     
  6. theante

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    Awsome idea, altough bloodline limits/cursed seals/binding a demon (Gaara/Naruto) probably would cripple things, unless you
    1) keep em reserved for moderators only
    2) Allows a high lvl player to go on a quest obtaining a single Sharingan eye, Kakashi style... =)
     
  7. Shiruken

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    awesome ideas Gejimayu, that would be the best game ever
     
  8. Shrimpie

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    Sounds cool, a shame it has a low chance of happening
     
  9. Final Ultima

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    I've often thought about this idea myself, I think it'd be great. And you're right, I don't want an MMORPG fixated purely on leveling up through fighting random NPC's. Advanced bloodlines should be a random factor, and you won't know if you've got it (to eliminate people continually creating new characters to find one with a bloodline) until you reach a certain level, where it first activates. Aesthetically, I think the environment should be Ragnarok Online style, to maintain the anime-esque feel.
     
  10. Lunatic

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    I would donate to a site like that if it were to ever be created!
     
  11. Kreen_Warrior

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    Actually, you should have points to allot to your characteristics in the beginning, and be able to choose a bloodline limit or demon seal or something like that. Balance is vital in an MMORPG, and it would really, really annoy me at least to think that someone just randomly got something I couldn't get.
     
  12. Final Ultima

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    The thing is, I can't imagine much balance in the game otherwise unless everyone ends up picking a really overpowered bloodline. People that would rather not have a bloodline would be at a giant disadvantage. I think there should be some control over the bloodline, but not total (for instance, you could choose to be an Uchiha, but not necessarily get the Sharingan). Plus, activation and eventual mastery of one's bloodline could also add to the gameplay.
     
  13. HyosHi

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    lol.. i'm still waiting for a naruto mmorpg to appear.. it'll definately appear somewhere some how..
     
  14. Nunka

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    Shameless capitalization of Naruto is bad/10.
     
  15. mow

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    I believe this idea is a brilliant one, lets just cross our fingers and hope a naruto mmrpg will occur
     
  16. Penfoud

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    It would be nice, the only exception is that was mentioned before, bloodlines would be overpowered.
     
  17. Kreen_Warrior

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    The way the point buy system would work is that you have better other attributes and abilities if you don't choose a bloodline. It's not the way it works in the manga/anime, but it would be the only way to balance it. So, for example, you could have the byakugan, but others would have a lot more points to add to strength, speed, or other attributes, or be able to pick more starting non-bloodline jutsus or something.
     
  18. mow

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    that is very correct kreen
     
  19. ND_Shikamaru

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    i agree cuz in the manga. . . naruto didn't choose 2 have the demon seal. . . and neji didn't choose to be born in with the byakugan. . . its all random. . . and then if u had the advance bloodline. . . they would put u in the clan. . . i think that would b cool!
     
  20. darksage78

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    Nice concept and all, but the thing I hate about MMOPRGs is that there's so much lag. Not only that but people create hacks, and if you join in late you're at the bottom of the bucket cause there are people that are so much stronger than you.
     
  21. Gejimayu

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    I had a reply to the last few messages typed up, but then the damn power went out, so I'll say what I was going to again but more concisely.

    First, on the bloodlines and seals. Two things; one, even in the anime and manga, bloodlines and seals are not the end-all-be-all of fighting. Lee beat Sasuke's sharingan, Guy can beat Kakashi's sharingan, Kakashi beat Zabuza with a summon + raikiri, not sharingan, Naruto beat Neji's byakugan with kage bunshin, not his seal (I might not remember right, but he didn't have to go all kyuubi like against Haku). The point is, bloodlines and seals do not automatically make you uber, you have to know how to use them and be good to begin with, plus, countermeasures do exist and there are situations in which any given bloodline can be useless. Second, I think the point system would be best to handle bloodline/seal selection. You can pick sharingan or kyuubi or whatever, but you have to give somewhere to make room for it (i.e. speed or intelligence). Random or semi-random bloodlines could be made to work, maybe even in conjunction with the points system, but there are also more possibilities for problems (like a taijutsu user getting a bloodline that won't help him). Still, either way can work as long as it's designed right.

    Also, as for lag, the graphics could be cel-shaded like the video games and the environments could take a cue from Ragnarok Online. When it comes to hacks, it's just a matter of building a better mousetrap, but then again, a good game design focused on player skill determining success and fun factor will significantly reduce the usefulness of hacks. If you don't have to kill the Rabbit with Big Pointy Teeth a hundred times to get the materials and zenii you need to level Sewing skill to 99 so you can make the Green Jumpsuit of Ass-kicking +1, then what's the point of creating a bot to do it for you while you sleep? People aren't going to want to hack a game that doesn't feel like an "unpaid job", they're going to want to play it.

    It won't be about competition, about who can get to the level cap the fastest, it'll be about living your career as a ninja. Because the game would be based on your skill determining how good you are, a player that's been in for a month would have as much place in the world as someone that's been in for a year. Granted, one on one, a Jounin will beat a Genin, but there are going to be less Jounin than Genin, which means that you'll always have opponents of your level. Also, while a Jounin won't have as much room to improve, at lower levels you have more room to grow and mold your character as you wish. Higher levels will have their own occupations and concerns before lording their power over people who've just started, and new players will also have things to do that won't involve getting owned by some guy who only gets up to go to the WC. Bottom line, if they do it right, lag and hacks won't be an issue, and you'll be able to have fun no matter what level you're at.
     
  22. Tangowr

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    The question I have is...
    3d or 2d sprite over 3d background...?
     
  23. Nublius

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    A friend of mine and I planned out a Naruto MMORPG using the CoH engine a while ago... we had it set up similar to your plan, except that when you begin playing, you pick first which Hidden Village you live in and then which clan you belong to. Obviously, we'd need the writer's input for any village outside of Konoha, but you have to figure that the Sand, Mist etc. kids must have come from somewhere. Each clan would have abilities related to it's bloodline limit. We had detailed powersets for each of the Konoha clans.

    Any place outside a hidden village is PvP. If you have a more defensive bloodline (ala, Hyuuga) then you are obviously more protected against PvP as well as PvE attacks (we had the ~360 degree vision of Byakugan as a toggle, so leaving it on would constantly drain your chakra).

    One thing we decided was that giant monsters like Kyuubi and other summons would be a special PvP mode; you could not use them in a regular fight except to temporarily boost your stats, and it would damn near kill you. You could, however, engage in monster PvP on a grand scale if you are fighting against someone else who has a monster or a large enough summon.

    Summons themselves would be hard as heck to get, usually requiring a great deal of time doing side quests or learning from NPCs. You'd start with the lowest one and work your way up. Monsters like Kyuubi would be earned only by the highest level players (and again, you can't summon the Kyuubi in battle to step on your opponent).

    We didn't consider the low levels or the ranked missions tho, that's a good idea for training within the Village, I think.

    This is completely out of any sort of sensical order, so I'm going to stop here. We planned it out for about 5 hours to the point where if any of us wanted to license Cryptic's CoH engine, we could probably make an exceedingly fun and balanced game out of it.
     
  24. Jin

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    You also have to put in the era it will take place in. If its around this time. THere would not be any Uchiha clan. Which i think is fine. It would also be kool to run into characters from the manga and anime in the game. But i think it should be 3d, like from the GC version. exp

     
  25. Raegan

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    Great idea! but imagine the lag when someone summons Gamabuntan or Mando...
     
  26. Jin

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    there really wouldnt be any lag for that. I mean the only time there would be lag is if there were to many people on 1 server. They would have to do somthing like FFXI and spread people out and make it even. But you would also have to remeber they would know alot of people would play this game. So most likely they would make it very very hard to summon him. Cause remeber there is only 1 Gamabuntan. Most likely it would be kinda random what you get.

    And even if you did summon him. He may be like who the hell are you? Your not my master im yours and you will do what i say. Or he would be like i dont have time to mess with little punks like you and just leave. Then you wasted a crap load of chakra. Which would be kool. That way you would have to be very stronge and very good to use him.
     
    Last edited: Oct 21, 2004
  27. Final Ultima

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    I'd definitely want to be a part of such an idea. But the problem is, I'd be a stickler for perfection, which is why I'd probably want to be a Legendary Ninja right off the bat.
     
  28. Twilight King

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    the closest thing to a naruto-mmo is ragnarok online (on a private server ofcourse) which isnt all too bad.

    i forgot to mention, tangowr those screenshots you have there are screenshots from a modified ragnarok online private server. cool sprite, i wonder if the person who made it finished it yet.
     
  29. ramp3

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    I think it would be a good ideia, a Naruto world in Ragnarok.
    A mod for something, even half life ( shootin shurikens and kunais )

    The 2 great problems i see in one naruto MMORPG in how to use the summon, like, gamabunta is giant, so it's needed a giant battlefield, and the other is fight against what, it needs ultra enforced PvP.

    But if they get a good softhouse and even better ideias, it would be the cooles online games. And the only one i would pay to play.
     
  30. lufia

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    well the problem to get advance bloodlines is solved. Everyone starts off with no bloodline. When that person reaches level 350 he can choose to be a sharingan user but he would have to sacrifice his 350 levels and go back to level one or stay normal and be a high level.
     
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