Discussion in 'Arcade' started by Kate Bishop, Aug 11, 2014.
Remember Me was such a bad game, I don't really have any faith in this studio
I remember when my friend told me Forgotten Me was going to outsell The Last of Us.
But yeah, Remember Me was garbage.
So was Urban Chaos: Riot Response. But then Rocksteady went on to do the Batman games.
I felt remember me was too ambitious for its britches, but wasn't terrible. And I really adored the fighting system.
I can put faith in this ip since the folks feel like they just need polishing to make something truly great.
Remember Me wasn't that bad.
But out-sale The Last of Us was a complete joke.
This seems interesting the idea of things happening every week.
I wonder if they will have game patches ready for all the senarios possible, or they will just design patches on the weekly basis.
So is this like a telltale game or somethin?
I think for a first-time developer that has no known people of previous developers, it was a damn good attempt - too ambitious like you said, perhaps. They also likely suffered because of a lot of shifting. The game was originally a Sony exclusive until Sony basically said "We don't want this anymore" and they had to struggle to find a new publisher. If you recall the "drama" behind it, they said there was a lot of rejection from publishers based solely on the concept of a female protagonist.
But still if you look at most developers' track records when it's not full of people that are experience (like Arkane Studios when they pumped out Dishonored, being littered with former Valve employees and people that worked on BioShock 2), their first game is usually almost painful to think about (like, as I pointed out, Rocksteady).
Pretty much exactly what it sounds like, except with some kind of time-rewind element, hence my interest. I just played through The Wolf Among Us recently and replayed the first three episodes of The Walking Dead (decided to stop until Season 2 is finished so I can play it all), so was kind of on a kick looking forward to info on Tales From The Borderlands and Game of Thrones... but this is good for me.
And despite Square's idiotic business practices and obnoxious expectations, they have published some of my favorite games recently (no fucks given, I enjoyed the Thief reboot and Murdered thusfar), so color me in trigued.
I think that each episodic release transfers over from your own personal progress is what interests me the most.. Or was that the norm for most episodic video games?
Moreso of episodic games about choice, like what Telltale is doing - I've not much experience with episodic games that aren't of that style, but yeah...
Remember Me could have been great.
The actual memory altering was neat; it's just that it only happens like 5 times and the rest of it is some awful amalgamation of Assassin's Creed and Uncharted, only not as fun as either, and without the identity of either; the combat was unnecessarily complicated and tedious, but that's all you ever did was fight and jump around on rooftops. It had good art direction and a novel premise, but it was in development hell, from a new studio with, unfortunately, a female protagonist.
But to all the people saying it flopped solely because of the female lead. It flopped because it was a bad game.
I know the gaming community doesn't deserve a lot of credit, but please give it some credit. No one remembered Remember Me because it looked like a fucking mess.
My brother who's a pretty big, and almost exclusive, AAA gamer, and would probably represent a much more generalized view of the gaming market, had literally no fucks to give about playing as a woman.
He had a lot of fucks to give about playing a slow-paced Uncharted knock-off, though.
Nobody brought up the female protagonist was why it flopped premise here.
So you just mentioning it for mentioning sake?
It was a pretty common reasoning provided as to why it flopped.
I thought this was common knowledge?
It was just a general statement about the game's reception.
Never actually followed the game's reception press or forum talk. Only ever paid attention to those interviews about how a female protagonist made publishing it a nightmare.
I never saw anyone mentioning the female protagonist in the reasons for why they disliked the game, same for Mirror's Edge for example, only butthurt feminists and internet justice knights seem to believe that was the reason why it failed.
I think there's truth to their reasoning, only coming out garbled by the quagmire that is social media.
It's true they had a nightmare (allegedly) trying to market this game to publishers because the protagonist was a woman; that's entirely believable, given our current brand of AAA 30something bearded white dudes, and I think that fed into people assuming the cognitive dissonance on display from big publishers was also part of the general public's opinion.
Obviously not, but even still, not that hard to trace the feedback.
I never heard mention of its female protagonist being why it flopped - I heard more people bring up the developer's hypocrisy on how they included mostly camera shots to objectify the female lead, but never heard it used as an excuse as to why it flopped.
It really all went downhill when Sony tossed them aside. Once someone drops you in the middle of development and all of your potential money goes out the window, things are just kind of fucked.
The title of the article is asinine, but oh well.
My wary meter is rising.
The name and the first paragraph are pointless click bait.
The rest of the article is interesting though.
I wonder if they mean Episodic in the 'Tell Tales' Episodic way.
I'm pretty sure that's exactly what they mean, seems like to me. Hence my interest.
And Boskov, ^ (use bro), it says episodic in the first post. Pay attention.
All I did was look at the pretty pictures.
As expected of a porn avy mod.
I actually came in here to discuss the failures of Remember Me.
You're the reason the last incarnation of the Gaming Department was a cesspool.
It's still the same shithole, bud.