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Viewing blog entries in category: The Elder Scrolls
(Wasn't able to get a gif this time, sorry, but you can see it in the video.)
326 pixels = 1.6002m
564 + 230 = 794 pixels
1 pixel = 1.6002m/326 = 0.00490858896m
0.00490858896m X 794 = 3.89741963m
Next to determine the mass of the ice atronach using inverse square law. The average height of a man is 171cm (or 1.71m) and the average weight of a man is 177.5kg (in North America, but given the bulkiness of the ice atronachs this is still likely a lowball).
M2 = (H2/H1)^3*M1
But that's not all; now we switch the mass of flesh for that of ice. The average mass of flesh per m^3 is 1010kg, and the average mass of ice is 919kg per m^3.
M = 2101.55873/1010 X 919
Specific heat of water is 4.186 joules per gram.
E = 1912210.37 X 4.186
Next we'll add the heat fusion of water, which is 334 kilojoules per kg.
E = 1912.21037 X 334
= 638678.264 kilojoules
= 638678264 joules
Next, the energy with which to vaporize water, the values of which can be found here.
E = 1912.21037 X 2.26 X 10^6
= 4.32159544e9 joules
Finally, let's add everything together.
E = 8004512.61 + 638678264 + 4.32159544e9
= 4.96827822e9 joules
= 1.187446993308 tons of TNT
Ice Atronach melts = 1.187 tons of TNT
I've a feeling I may have messed something up in there. Still, there you go.
The Altmeri Dominion heroine is used as a conduit by a Ebonheart Pact mage to channel a lighting blast that vaporizes a large number of dremora and blows up a part of the Imperial City Wall. She survives this. The average height of a man is 171cm, or 1.71m.
30 pixels = 1.71m.
1 pixel = 1.71/30 = 0.057m
0.057m X 137 = 7.80900m
0.057m X 848 = 48.33600m
248 pixels = 7.80900m
1 pixel = 7.80900m/248 = 0.0314879032m
0.0314879032m X 127 = 3.99896371m
216 pixels = 7.80900m
1 pixel = 7.80900m/216 = 0.0361527778m
0.0361527778m X 1959 = 70.8232917m
Now to add them all together for our volume, as a rectangle.
V = lhw
= 70.8232917 X 3.99896371 X 48.33600
Violent fragmentation of rock is 69000000 joules per m^3.
E = 13689.711 X 69000000
= 944590059000 joules
= 225.762442399618 tons of TNT
Lightning destroys Imperial City Wall = 225.762 tons of TNT
The Elder Scrolls has a ton of insane feats that get overlooked for reasons I still can't fathom.
Each time you level up, you cause a star to increase in luminosity considerably. Not also the stars are at various points in space. The skill tree constellations are referenced in the Legends: Heroes of Skyrim trailer with a nebula-sized manifestation of Akatosh.
On top of this, Todd Howard also says that levelling up involves looking to the heavens.
It's also of note to point out the constellations as seen in Apocrypha are also 3D.
Even though the stars are rips to Aetherius, this calc is still valid. First off, to get the original brightness of the stars. They're considerably dimmer, but for now at least I'll go with the apparent magnitude of the closest star, Alpha Centuri (that being 1.519) and a distance of 4.367 light years (or 41315000000000000m).
M = -26.73 - 2.5log ((L/3.846*10^26)(146000000000/d)^2)
(146000000000/(41315000000000000))^2) = 1.24879226e-11
1.519 - -26.73 = 1.24879226e-11/((L/3.846*10^26)
28.24900 = -2.5Log(1.24879226e-11/((L/3.846*10^26))
28.24900/-2.5 = (1.24879226e-11/((L/3.846*10^26))
10^(-11.2996) = (1.24879226e-11/((L/3.846*10^26))
5.01649057e-12 = (1.24879226e-11/((L/3.846*10^26))
5.01649057e-12 X (3.864*10e26) = 1.24879226e-11
1.93837196e16/1.24879226e-11 = 1.55219729e27 joules
Now for the increase in luminousity. Using an apparent magnitude of Sirius, the brightest star in the sky -1.46.
M = -26.73 - 2.5log ((L/3.846*10^26)(146000000000/d)^2)
(146000000000/(41315000000000000))^2) = 1.24879226e-11
-1.46 - -26.73 = 1.24879226e-11/((L/3.846*10^26)
25.27 = -2.5Log(1.24879226e-11/((L/3.846*10^26))
25.27/-2.5 = (1.24879226e-11/((L/3.846*10^26))
10^(-10.10800) = (1.24879226e-11/((L/3.846*10^26))
7.79830111e-11 = (1.24879226e-11/((L/3.846*10^26))
7.79830111e-11 X (3.864*10e26) = 1.24879226e-11
3.01326355e17/1.24879226e-11 = 2.41294221e28 joules
Subtract the former from the latter and we have our energy.
2.41294221e28 - 1.55219729e27 = 2.25772248e28 joules = 5.3960862332695987789 exotons
Not sure if that scales or not, but altering constellations certainly does. The constellation with the least number of stars is Light Armour with 6 stars, while the constellation with the most stars is Conjuration with 15 stars. Although some of them do involve choosing a constellation twice (including Light Armor), we'll settle with the number of stars for now.
2.25772248e28 X 6 = 1.35463349e29 joules = 32.37651744741874063 exotons
2.25772248e28 X 15 = 3.38658372e29 joules = 80.941293499043982592 exotons
Increasing a skill tree perk = > 5.396 exotons
Reseting the smallest skill tree constellation = >32.377 exotons
Reseting the largest skill tree constellation = >80.941 exotons
What looks like a Foresworn witch lifts a massive boulder. The volume is hard to determine, but for now at least I'll go with the volume for a pyrimad frustrum, with the top and bottom areas as triangles. The average height of a Norwegian woman is 167.2cm, or 1.672m.
56 pixels = 1.672m
1 pixel = 1.672m/56 = 0.0298571429m
0.0298571429m X 284 = 8.47942858m
0.0298571429m X 115 = 3.43357143m
0.0298571429m X 85 = 2.53785715m
0.0298571429m X 52 = 1.55257143m
0.0298571429m X 429 = 12.8087143m
0.0298571429m X 149 = 4.44871429m
0.0298571429m X 230 = 6.86714287m
0.0298571429m X 108 = 3.22457143m
0.0298571429m X 87 = 2.59757143m
0.0298571429m X 6 = 0.179142857m
A = hb/2
= 3.43357143 X 1.55257143/2
A = hb/2
= 4.44871429 X 3.22457143/2
Entering those values and the height of 8.47942858m through the pyramidal frustrum calculator and we get a volume of 40.165507815095m^3. Granite weighs 2691kg per m^3.
M = 40.165507815095 X 2691
Finally to find our energy using GPE.
E = 0.179142857 X 9.807 X 1789136100
= 3.14325091e9 joules
= 0.7512549976099 tons of TNT
Witch levitates boulder = >0.751 tons of TNT
The scalings not quite right, but it shows the general level of energy required to pull this off, and ultimately the result would be even higher. Keep in mind this is a nobody witch too, and not even a hagraven.
Several huge fireballs explode, seemingly from Alduin (though perhaps also mages going by the dialogue).
The average height of a Norwegian man is 179.9cm, or 1.799m (closest equivalent to a Nord I could find).
184 pixels = 1.799m
1 pixel = 1.799m/184 = 0.00977717391m
0.00977717391m X 497 = 4.85925543m
Timeframe is 0.19 seconds.
17 pixels = 4.85925543m
1 pixel = 4.85925543m/17 = 0.285838555m
0.285838555m X 66 = 18.8653446m
18.8653446m/2 = 9.4326723m
0.285838555m X 103 = 29.4413712m
29.4413712m/2 = 14.7206856m
T = 14.7206856m/0.19s
Volume as half an ellipsoid.
V = 4/3πabc
= 4/3 X π X 9.4326723 X 14.7206856 X 14.7206856
We see dust getting thrown up as the green fire recedes. Weight of a dustcloud/air is 1.003kg per m^3.
M = 8562.08294 X 1.003
KE = (0.5)mv^2
= (0.5) X 8587.76919 X 77.4772926^2
= 25775033.6 joules
= 0.006160380879541 tons of TNT
Not the most impressive in firepower. How about speed?
Timeframe is 0.32 seconds.
15 pixels = 4.85925543m
1 pixel = 4.85925543m/15 = 0.323950362m
0.323950362m X 674 = 218.342544m
T = 218.342544m/0.32s
= Mach 2.00511461
Fireballs explode near Winterhold (energy) = 0.006 tons of TNT
Fireballs explode near Winterhold (speed) = Mach 2.005
E = mc^2
= 62 X 299792458^2
= 5.57228211e18 joules
= 1.331807387667303999 gigatons
Bolt Escape = 1.332 gigatons
Calc request for @MatthewSchroeder
Arch-Curate Vyrthur destroys the Chantry of Auri-El.
Spoiler:I've been meaning to do this one for a while, but wasn't sure how to scale it. Thankfully, Matt found some shots with which we can scale the size of the Chantry of Auri-El.
There seem to be 12 pillars there. A quick search reveals that the average height of a man is 175cm (1.75m).
63 pixels = 1.75m
1 pixel = 1.75m/63 = 0.0277777778m
0.0277777778m X 135 = 3.75m
0.0277777778m X 116 = 3.22222222m
0.0277777778m X 24 = 0.666666667m
0.0277777778m X 72 = 2m
126 pixels = 3.75m
1 pixel = 3.75m/126 = 0.0297619048m
0.0297619048m X 378 = 11.25m
0.0297619048m X 41 = 1.2202381m
0.0297619048m X 211 = 6.27976191m
0.0297619048m X 197 = 5.86309525m
29 pixels = 3.22222222m
1 pixel = 3.22222222m/29 = 0.111111111m
0.111111111m X 5 = 0.555555555m
0.111111111m X 9 = 0.999999999m
0.111111111m X 153 = 17m
0.111111111m X 21 = 2.33333333m
0.111111111m X 254 = 28.2222222m
Volume of the main room as a rectangular prism, of the roof bit as half a cylinder and the pillars as rectangles.
H = 11.25 - 3.75
V = 7.5 X 17 X 28.2222222
28.2222222 - (0.666666667 X 2) = 26.8888889m
17 - (0.666666667 X 2) = 15.6666667m
7.5 - 0.666666667 = 6.83333333m
V = 26.8888889 X 15.6666667 X 6.83333333
V = 3598.33333 - 2878.60494
V = 28.2222222 X 2 X 2
= 112.888889 X 2
V = 28.2222222 X 0.666666667 X 0.666666667
= 12.5432099 X 2
V = 225.777778 - 25.0864198
V = 0.555555555 X 0.999999999 X 6.83333333
= 3.79629629 X 12
V = 2.33333333 X 0.999999999 X 6.83333333
= 15.9444444 X 12
28.2222222m - 6.27976191m = 21.9424603m
V = πr^2h
= π X 5.86309525^2 X 21.9424603
21.9424603 - (0.666666667 X 2) = 20.609127m
5.86309525 - (0.666666667 X 2) = 4.52976192m
V = πr^2h
= π X 4.52976192^2 X 20.609127
V = 2369.67667 - 1328.49591
Now to add all of that up.
V = 719.72839 + 200.691358 + 45.5555555 + 191.333333 + 520.59038
Finally for our energy. It looks pretty violent, so obviously we'll be going with violent fragmentation, which is 69000000 joules per m^3.
E = 1677.89902 X 69000000
= 115775032380 joules
= 27.6708968403442 tons of TNT
Arch Curate Vyrthur destroys the Chantry of Auri-El = 27.671 tons of TNT
The spell Meteor calls down a meteorite from the constellations. We have have seen the stars of the constellations to be floating at seemingly unfixed points.
Even if those are holes to Aetherius or something else, we still have a sense of size and scale, which is similar in scope to our universe. Let's get the timeframe...
The timeframe is 1.58 seconds. The distance from Earth to the nearest star is 4.22 lightyears, or 3.99234299e16m.
T = 3.99234299e16m/1.58s
= 84284954.2 C
Meteor = 84284954.2 C
Also keep in mind that there are other attacks and spells that allow for the interaction with stars and the Sun in The Elder Scrolls, such as Auri-El's Bow, Nova and Spear Shards.
A post for @MatthewSchroeder for VBW, who's looking over TES stuff.
The Mundus/Aurbis contains infinite angles, with the line being one future/universe, and each angle adding infinite more futures.
[QUOTELoremaster's Archive: The Maelstrom Arena - Part 1"]Lord Fa-Nuit-Hen says, “Ah! The 'Weir Gate' leads, or will lead, to the Slipstream Realm where you mortals have or will establish your Battlespire Academy. Regarding the 'Slipstream' designation: mortals, of course, can only perceive Oblivion and the astronomical regions of the Mundus in terms of their own frames of reference. They 'see' only what they can comprehend, and often that isn't much. Furthermore, what they do comprehend often seems to drive them insane, though the rate of mental deterioration varies with individuals. Twice upon a time, the Imperial Mananauts regularly ventured beyond Nirn, and in doing so learned that the mortal mind is best acclimated to other realities by gentle degrees. This is one of the reasons why Maelstrom seems to resemble aspects of your world—I wished it to be mortal-friendly, or at least friendly enough for mortals to experience my arenas without distorting their mentalities! Anyway, the Mananauts will learn that it's best to train for Oblivion in a transition zone, a place where differing truths can co-exist without conceptual abrasion. At certain points, transliminal forces balance in standing waves, and these regions are designated 'Slipstream Realms.' We haven't actually been to Battlespire yet, have we, my Tutor? Would you please remember forward for me to tell the Quidnunc about this 'Weir Gate'?"[/QUOTE]
Even lesser Daedra have forms of a higher spatial comprehension than mortals can conceive.
Magic works its way through higher spatial dimensions, and this allows Shadow Mages to travel between worlds by moving at obscure angles.
Ald'ruhn is absolutely huge.
And the emperor crabs were wiped out by House Redoran, with Skar (the emperor crab who's corpse made Ald'ruhn) was killed by a perticularly powerful warrior.
44 pixels = 1.77m
1 pixel = 1.77m/44 = 0.0402272727m
0.0402272727m X 506 = 20.35500m
0.0402272727m X 1345 = 54.1056818m
I'll go with the dimensions of a mubcrab for this.
M2 = (H2/H1)^3*M1
Let's find our energy with GPE.
E = 20.35500 X 9.807 X 27810645.1
= 5.55160227e9 joules
= 1.326864787285 tons of TNT
Skar's minimum energy = >1.326 tons of TNT
This is just the GPE of his body without including his legs or KE, so his power would certainly be higher. Even standard giants have feats of this level, and Skar is far beyond your garden variety giant.
T = 12450.7252645/5.7
Next up is how high a magnitude it would rank as. Given the great rumbling we hear, I'd say it ranks as V (rather strong).
That would be about a 5 or 6 on the richter scale.
Creating a nomogram from scratch is too painful to replicate, and none of the programs work for me, so I'll take a shortcut; do this with a shorter nomogram, then times it to get the result needed.
20037.5/800 = 25.046875
25.046875 X 1750 = 43832.0312mm
Mg = log(base10)43832.0312+3log(base10)[5.5*2184.33777]-2.92
Put that into the earthquake calculator, and we have 5.5113754834575E+25 joules, or 13.1725035455 petatons.
Greybeards call Dovahkiin = 13.173 petatons
This is consistent with Dovahkiins Storm Call from the top of High Hrothgar too. Then again, given the whole Alduin being on par with a Dragonbreak, Oblivion Crisis or Planesmeld, this isn't even close to his best in the end.
There's a ton of misconceptions about the Tribunals power in The Elder Scrolls. I'll make it clear now; they aren't just powerful warriors or wizards who can destroy countries, they're bonafide gods who can create and destroy entire universes, possibly everything. Let's begin with Sotha Sil. Sotha Sil is the Clockwork God, who created the Clockwork City.
The stars in the Clockwork City are made of star-data composed of Seht's memories.
After Nocturnals true "form" breaks through the defences, she engulfs the entire Clockwork City in seconds. Divayth Fyr holds her back long enough for Sotha Sil to be reunited with his shadow. Upon gaining his full power back, he banishes Nocturnal from the Clockwork City.
Sotha Sil reshapes the Mundus from the Clockwork City.
Aios, the AI who governs the substrata operations of the Clockwork City, classifies Almalexia as an existiantial threat level to the Clockwork City, along with the Numidium. Note that Nocturnal (as the Ur-dra no less) is just moderate.
In order for the Tribunal to ascend to godhood, it took the power of Keening and Sunder, powerful Dwemer artifacts that can alter the laws of reality.
We'll go with the last one. The race of the man closest to the Dwarven Centurion is undeterminable, so we'll just go with the average male height of 1.77m.
537 pixels = 1.77m
1 pixel = 1.77m/537 = 0.00329608939m
0.00329608939m X 319 = 1.05145252m
56 pixels = 1.05145252m
1 pixel = 1.05145252m/56 = 0.0187759379m
0.0187759379m X 170 = 3.19190944m
0.0187759379m X 87 = 1.6335066m
0.0187759379m X 184 = 3.45477257m
3.19190944m + 1.6335066m + 3.45477257m = 8.28018861m
0.0187759379m X 62 = 1.16410815m
0.0187759379m X 70 = 1.31431565m
0.0187759379m X 512 = 9.6132802m
18 pixels = 1.31431565m
1 pixel = 1.31431565m/18 = 0.0730175361m
0.0730175361m X 551 = 40.2326624m
The average weight of the human body per cm^3 is 1.01g. The average global body mass is 62kg. Using sqare law, we'll scale up the volume of the Centurion from an average person.
M2 = (H2/H1)^3 X M1
= (8.28018861/1.77)^3 X 62
But we're not done yet, as the Dwemer isn't a thing of flesh, but metal. Given the Dwarves made the Brass God, I think their average anumunculi will be made of brass. Brass weighs 8.4g per cm^3. The density of the human body is 0.89g per cm^3. Looking at my old Atlantis calc for help.
M = 6347.35193/0.89 X 8.4
I can't find the latent heat of vaporization for brass, but brass is mostly copper. Specific heat of copper is 390, and it's melting point is 1084.62 C.
E = 59907.5912 X 390 X 1084.62
= 2.53410189e10 joules
We'll save that later to add them all together at the end. Latent heat of melting for copper is 206137.
E = 59907.5912 X 206137
= 1.23491711e10 joules
Next for the boiling point.
E = 59907.5912 X 390 X (2927 - 1084.62)
= 4.30452937e10 joules
Finally for vaporization.
E = 4720692 X 59907.5912
= 2.82805287e11 joules
At last for our total energy. There's also a hollowness factor of 0.15, so we'll times it by that.
E = 2.53410189e10 + 1.23491711e10 + 4.30452937e10 + 2.82805287e11
= 363540770700 X 0.15
= 54531115605 joules
= 13.033249427581 tons of TNT
Let's also get the energy for the pillar getting knocked down.
V = lhw
= 1.16410815 X 1.31431565 X 9.6132802
Fragmentation of rock per m^3 is 8000000 joules.
E = 14.7083722 X 8000000
= 117666978 joules
= 0.028123082696 tons of TNT
Dovahkiin vaporizes a Dwemer Centurion = 13.033 tons of TNT
Dwemer Centurion smashes a pillar = 0.0281 tons of TNT
Scans from the Battlespire Athenaeum.
The Battlespire resides in a pocket universe, and serves like a space needle. Also, we have the history of the previous games, and the dimension Jagar Tharn sealed Uriel Septim VII in was also a pocket universe (in Arena, we see planets and stars in it, so it's a universe of some extent). On top of that, the Hero of Battlespire is already a powerful mage at the start of the game.
Once again, Battlespire resides inside a pocket universe.
Daedric Sigils can be harmful to mortals and other enemies.
Dagon sent thousands of daedra to deal with you.
These daedra are unbelievably strong.
The context behind beating Dagon. Dagon also swears vengance on the Empire, which he gets.
Confirmation of Chimere's fate, and how Dagon threw his island into Oblivion and cursed him with immortality.
Dagon has many pocket universes which serve as government centres over other pocket universes.
The Nocturnals are servants of the Daedric Princess Nocturnal.
Jaciel Morgen is a luitenent of Nocturnal and is trapped in a Dreamsleeve
The Shade Perilous is a realm of Nocturnal, who's enemies with Dagon. Also, Angada has a transmorph spell and can look like anyone.
Jaciel Morgen was trapped in a Dreamsleeve.
Should Nocturnal and Dagon battle, it would rip open the sky and destroy all mortal things (a fight that Jaciel believes that Nocturnal can win).
The Ideal Masters
The Ideal Masters are non-corporeal entities that exist as Platonic Ideals. Also, weak seams between worlds attract lost souls, which get sucked into the Soul Cairn.
The name of an Ideal Master is so great that you cannot even know it, and one can to any of the outer realms through the Magicka Font so long as you know it's name.
The Daedric alphabet translation.
It had additional editing by Bruce Nesmith.
After looking at the Skyrim and Oblivion Primas, I've finally gotten the Morrowind Prima scans up! It's not as good as the Oblivion or anywhere near the Skyrim guides, but it's still nice.
The introduction, which talks about Dagoth Urs history and his return, as well as a general history of the previous games. It points out that you're far to weak to face Dagoth Ur at the start of the game, and must get stronger and the right tools.
Sixth House cultists will awaken after receiving dreams from Dagoth Ur.
Dagoth Ur sustains the existence of the Ash Vampires.
Dagoth Ur can't die so long as he's connected to the Heart of Lorkhan, and can survive as a disembodied spirit.
Vivec stopped the fall of Baan Dau. Not only that, but it confirms his battle with a manifestation of Mehrunes Dagon, where he gave his sword to the Prince.
Mount Assarnibibi is said to be the place where Molag Bal oversaw the 99 Lovers of Boethiah giving birth to Almalexia.
The Dwemer had machines that could control the weather.
Information on the crashed reverse engineered Dwemer airship.
While M'aiq has some interesting things to say sometimes, what he says about the Dwemer is nonesense (that they were short).
Ignatius Flaccus restores Dwemer Animunculi and programs them to fight in an arena.
Hircine fights you in one of his aspects to make the fight fair.
Long ago, Hircine walked the earth (though this may just be refering to previous Bloodmoons).
The werewolf ice statues can come to life.
Creatures & enemies
The foes of Morrowind.
The foes of Tribunal.
The foes of Bloodmoon.
A list of artefacts.
Information on Keening & Sunder.
The acknowledgements section. Not only did Pete Hines edit the prima, but he worked on it hard enough that he has an acknowledgements section.
Azura stops the ash storms over Mournhold after Almalexia's death.
Wulf is confirmed to be a manifestation of Tiber Septim, once again confirming that Tiber Septim indeed rose to godhood.
Reference to the next game, Oblivion.
Anything you wish for me to look up in it, I'll be happy to do so.
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