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Viewing blog entries in category: The Elder Scrolls

  • Galo de Lion

    41:50

    Chevalier Renald performs a blatantly superhuman jump. The average height of a man is 5 feet 9 inches, or 1.7526m.

    37 pixels = 1.7526m
    1 pixel = 1.7526m/37 = 0.0473675676m
    Spoiler:


    Timeframe is 0.09 seconds.
    0.0473675676m X 172 = 8.14722163m

    T = 8.14722163m/0.09s
    = 90.5246848m/s

    Final Results
    Chevalier Renald's jump = 90.525m/s


    Not as much as I thought it would be, but still blatantly superhuman and pretty impressive.
  • Galo de Lion

    55:29

    54:49
    Spoiler:


    A dragon summons a storm on a mostly clear blue day. Keep in mind this is not a legendary super powerful dragon, or even a named dragon. This is just a generic nameless dragon.
    https://forums.elderscrollsonline.com/en/discussion/493609/pts-patch-notes-v5-2-0
    Given it's a storm cloud, and storms are created by cumulonibi, we'll go with the height of a cumulonimbus, which on average is 12,000m. Distance to the horizon from the viewpoint of the average height is 4.7km, or 4700m. Volume as a cylinder.

    V = πr^2h
    = π X 4700^2 X 12000
    = 8.32773381e11m^2

    Density of a cumulus cloud is around 0.5 grams per m^3.

    M = 8.32773381e11 X 0.5
    = 416386690500g
    = 416386690.5kg

    Condensation of water vapour to liquid is 2260 joules per gram.

    E = 416386690500 X 2260
    = 9.41033921e14 joules

    That's impressive, but we can also get the kinetic energy, as we can clearly see the clouds moving in from the horizon.
    Spoiler:


    1.22 seconds.

    T = 4700m/1.22s
    = 3852.45902m/s

    KE = (0.5)mv^2
    = (0.5) X 416386690.5 X 3852.45902^2
    = 3.08988915e15 joules

    Now to add both together for our final results.

    E = 9.41033921e14 + 3.08988915e15
    = 4.03092307e15 joules
    = 963.4137356596557993 kilotons

    Final Results
    Generic Dragon Storm Call = 963.414 kilotons


    Scales to Durnahviir, Odahviing and every dragon ever, as well as Dovahkiin, the Dragon Priests, Olaf One-Eye, Reman's Dragonguard and a ton of other characters.
  • Galo de Lion

    38:14
    (Wasn't able to get a gif this time, sorry, but you can see it in the video.)
    During the fight with Lokkestiiz, he summons storm atronachs and frost atronachs. Upon defeating the storm atronachs they leave a circle of electricity, which can then be used to vaporize the frost atronachs by getting them to walk into them. The average height of a woman is 5 feet 3 inches, or 1.6002m.

    326 pixels = 1.6002m
    564 + 230 = 794 pixels
    1 pixel = 1.6002m/326 = 0.00490858896m
    0.00490858896m X 794 = 3.89741963m

    Next to determine the mass of the ice atronach using inverse square law. The average height of a man is 171cm (or 1.71m) and the average weight of a man is 177.5kg (in North America, but given the bulkiness of the ice atronachs this is still likely a lowball).

    M2 = (H2/H1)^3*M1
    = (3.89741963/1.71)^3*177.5
    = 2101.55873kg

    But that's not all; now we switch the mass of flesh for that of ice. The average mass of flesh per m^3 is 1010kg, and the average mass of ice is 919kg per m^3.

    M = 2101.55873/1010 X 919
    = 1912.21037kg
    = 1912210.37g

    Specific heat of water is 4.186 joules per gram.

    E = 1912210.37 X 4.186
    = 8004512.61

    Next we'll add the heat fusion of water, which is 334 kilojoules per kg.

    E = 1912.21037 X 334
    = 638678.264 kilojoules
    = 638678264 joules

    Next, the energy with which to vaporize water, the values of which can be found here.

    E = 1912.21037 X 2.26 X 10^6
    = 4.32159544e9 joules

    Finally, let's add everything together.

    E = 8004512.61 + 638678264 + 4.32159544e9
    = 4.96827822e9 joules
    = 1.187446993308 tons of TNT

    Final Results

    Ice Atronach melts = 1.187 tons of TNT

    I've a feeling I may have messed something up in there. :thunk Still, there you go.
  • Galo de Lion

    14:45
    Spoiler:




    The Altmeri Dominion heroine is used as a conduit by a Ebonheart Pact mage to channel a lighting blast that vaporizes a large number of dremora and blows up a part of the Imperial City Wall. She survives this. The average height of a man is 171cm, or 1.71m.

    30 pixels = 1.71m.
    1 pixel = 1.71/30 = 0.057m
    0.057m X 137 = 7.80900m
    0.057m X 848 = 48.33600m

    248 pixels = 7.80900m
    1 pixel = 7.80900m/248 = 0.0314879032m
    0.0314879032m X 127 = 3.99896371m

    216 pixels = 7.80900m
    1 pixel = 7.80900m/216 = 0.0361527778m
    0.0361527778m X 1959 = 70.8232917m

    Now to add them all together for our volume, as a rectangle.

    V = lhw
    = 70.8232917 X 3.99896371 X 48.33600
    = 13689.711m^3

    Violent fragmentation of rock is 69000000 joules per m^3.

    E = 13689.711 X 69000000
    = 944590059000 joules
    = 225.762442399618 tons of TNT

    Final Results
    Lightning destroys Imperial City Wall = 225.762 tons of TNT
  • Galo de Lion
    The Elder Scrolls has a ton of insane feats that get overlooked for reasons I still can't fathom.



    4:13

    Each time you level up, you cause a star to increase in luminosity considerably. Not also the stars are at various points in space. The skill tree constellations are referenced in the Legends: Heroes of Skyrim trailer with a nebula-sized manifestation of Akatosh.

    0:02

    On top of this, Todd Howard also says that levelling up involves looking to the heavens.

    4:23
    Finally, the last Black Book grants Dovahkiin the power to alter the skill constellations, and visions of the skill constellations appear in the game (not in the menus), and you can alter them in exchange for a dragon soul. Which would mean that end of game Dovahkiin at least scales.

    9:30

    It's also of note to point out the constellations as seen in Apocrypha are also 3D.

    0:50

    Even though the stars are rips to Aetherius, this calc is still valid. First off, to get the original brightness of the stars. They're considerably dimmer, but for now at least I'll go with the apparent magnitude of the closest star, Alpha Centuri (that being 1.519) and a distance of 4.367 light years (or 41315000000000000m).

    M = -26.73 - 2.5log ((L/3.846*10^26)(146000000000/d)^2)
    (146000000000/(41315000000000000))^2) = 1.24879226e-11
    1.519 - -26.73 = 1.24879226e-11/((L/3.846*10^26)
    28.24900 = -2.5Log(1.24879226e-11/((L/3.846*10^26))
    28.24900/-2.5 = (1.24879226e-11/((L/3.846*10^26))
    10^(-11.2996) = (1.24879226e-11/((L/3.846*10^26))
    5.01649057e-12 = (1.24879226e-11/((L/3.846*10^26))
    5.01649057e-12 X (3.864*10e26) = 1.24879226e-11
    1.93837196e16/1.24879226e-11 = 1.55219729e27 joules

    Now for the increase in luminousity. Using an apparent magnitude of Sirius, the brightest star in the sky -1.46.

    M = -26.73 - 2.5log ((L/3.846*10^26)(146000000000/d)^2)
    (146000000000/(41315000000000000))^2) = 1.24879226e-11
    -1.46 - -26.73 = 1.24879226e-11/((L/3.846*10^26)
    25.27 = -2.5Log(1.24879226e-11/((L/3.846*10^26))
    25.27/-2.5 = (1.24879226e-11/((L/3.846*10^26))
    10^(-10.10800) = (1.24879226e-11/((L/3.846*10^26))
    7.79830111e-11 = (1.24879226e-11/((L/3.846*10^26))
    7.79830111e-11 X (3.864*10e26) = 1.24879226e-11
    3.01326355e17/1.24879226e-11 = 2.41294221e28 joules

    Subtract the former from the latter and we have our energy.

    2.41294221e28 - 1.55219729e27 = 2.25772248e28 joules = 5.3960862332695987789 exotons

    Not sure if that scales or not, but altering constellations certainly does. The constellation with the least number of stars is Light Armour with 6 stars, while the constellation with the most stars is Conjuration with 15 stars. Although some of them do involve choosing a constellation twice (including Light Armor), we'll settle with the number of stars for now.

    2.25772248e28 X 6 = 1.35463349e29 joules = 32.37651744741874063 exotons
    2.25772248e28 X 15 = 3.38658372e29 joules = 80.941293499043982592 exotons

    Final Results
    Increasing a skill tree perk = > 5.396 exotons
    Reseting the smallest skill tree constellation = >32.377 exotons
    Reseting the largest skill tree constellation = >80.941 exotons
  • Galo de Lion
    https://en.uesp.net/wiki/Skyrim:Concept_Art/3

    What looks like a Foresworn witch lifts a massive boulder. The volume is hard to determine, but for now at least I'll go with the volume for a pyrimad frustrum, with the top and bottom areas as triangles. The average height of a Norwegian woman is 167.2cm, or 1.672m.

    56 pixels = 1.672m
    1 pixel = 1.672m/56 = 0.0298571429m
    0.0298571429m X 284 = 8.47942858m
    0.0298571429m X 115 = 3.43357143m
    0.0298571429m X 85 = 2.53785715m
    0.0298571429m X 52 = 1.55257143m
    0.0298571429m X 429 = 12.8087143m
    0.0298571429m X 149 = 4.44871429m
    0.0298571429m X 230 = 6.86714287m
    0.0298571429m X 108 = 3.22457143m
    0.0298571429m X 87 = 2.59757143m
    0.0298571429m X 6 = 0.179142857m

    A = hb/2
    = 3.43357143 X 1.55257143/2
    = 2.66543245m^2

    A = hb/2
    = 4.44871429 X 3.22457143/2
    = 7.1725985m^2

    Entering those values and the height of 8.47942858m through the pyramidal frustrum calculator and we get a volume of 40.165507815095m^3. Granite weighs 2691kg per m^3.

    M = 40.165507815095 X 2691
    = 108085.382kg

    Finally to find our energy using GPE.

    E = 0.179142857 X 9.807 X 1789136100
    = 3.14325091e9 joules
    = 0.7512549976099 tons of TNT

    Final Results
    Witch levitates boulder = >0.751 tons of TNT


    The scalings not quite right, but it shows the general level of energy required to pull this off, and ultimately the result would be even higher. Keep in mind this is a nobody witch too, and not even a hagraven.
  • Galo de Lion

    0:39

    Several huge fireballs explode, seemingly from Alduin (though perhaps also mages going by the dialogue).

    0:11

    The average height of a Norwegian man is 179.9cm, or 1.799m (closest equivalent to a Nord I could find).

    184 pixels = 1.799m
    1 pixel = 1.799m/184 = 0.00977717391m
    0.00977717391m X 497 = 4.85925543m
    Spoiler:



    Timeframe is 0.19 seconds.

    17 pixels = 4.85925543m
    1 pixel = 4.85925543m/17 = 0.285838555m
    0.285838555m X 66 = 18.8653446m
    18.8653446m/2 = 9.4326723m
    0.285838555m X 103 = 29.4413712m
    29.4413712m/2 = 14.7206856m

    T = 14.7206856m/0.19s
    = 77.4772926m/s

    Volume as half an ellipsoid.

    V = 4/3πabc
    = 4/3 X π X 9.4326723 X 14.7206856 X 14.7206856
    = 8562.08294m^3

    We see dust getting thrown up as the green fire recedes. Weight of a dustcloud/air is 1.003kg per m^3.

    M = 8562.08294 X 1.003
    = 8587.76919kg

    KE = (0.5)mv^2
    = (0.5) X 8587.76919 X 77.4772926^2
    = 25775033.6 joules
    = 0.006160380879541 tons of TNT

    Not the most impressive in firepower. How about speed?
    Spoiler:



    Timeframe is 0.32 seconds.

    15 pixels = 4.85925543m
    1 pixel = 4.85925543m/15 = 0.323950362m
    0.323950362m X 674 = 218.342544m

    T = 218.342544m/0.32s
    = 682.32045/340.29
    = Mach 2.00511461

    Final Results
    Fireballs explode near Winterhold (energy) = 0.006 tons of TNT
    Fireballs explode near Winterhold (speed) = Mach 2.005
  • Galo de Lion


    https://en.uesp.net/wiki/Online:Bolt_Escape
    Bolt Escape involves turning to energy to flash forward and stun enemies. Pretty sure this is a spamable attack too.The average weight of a human adult is 62kg.

    E = mc^2
    = 62 X 299792458^2
    = 5.57228211e18 joules
    = 1.331807387667303999 gigatons

    Final Results

    Bolt Escape = 1.332 gigatons
  • Galo de Lion
    Calc request for @MatthewSchroeder

    4:40

    Arch-Curate Vyrthur destroys the Chantry of Auri-El.
    Spoiler:
    I've been meaning to do this one for a while, but wasn't sure how to scale it. Thankfully, Matt found some shots with which we can scale the size of the Chantry of Auri-El.
    Spoiler:



    There seem to be 12 pillars there. A quick search reveals that the average height of a man is 175cm (1.75m).

    63 pixels = 1.75m
    1 pixel = 1.75m/63 = 0.0277777778m
    0.0277777778m X 135 = 3.75m
    0.0277777778m X 116 = 3.22222222m
    0.0277777778m X 24 = 0.666666667m
    0.0277777778m X 72 = 2m

    126 pixels = 3.75m
    1 pixel = 3.75m/126 = 0.0297619048m
    0.0297619048m X 378 = 11.25m
    0.0297619048m X 41 = 1.2202381m
    0.0297619048m X 211 = 6.27976191m
    0.0297619048m X 197 = 5.86309525m

    29 pixels = 3.22222222m
    1 pixel = 3.22222222m/29 = 0.111111111m
    0.111111111m X 5 = 0.555555555m
    0.111111111m X 9 = 0.999999999m
    0.111111111m X 153 = 17m
    0.111111111m X 21 = 2.33333333m
    0.111111111m X 254 = 28.2222222m

    Volume of the main room as a rectangular prism, of the roof bit as half a cylinder and the pillars as rectangles.

    H = 11.25 - 3.75
    = 7.5m

    V = 7.5 X 17 X 28.2222222
    = 3598.33333m^3

    28.2222222 - (0.666666667 X 2) = 26.8888889m
    17 - (0.666666667 X 2) = 15.6666667m
    7.5 - 0.666666667 = 6.83333333m

    V = 26.8888889 X 15.6666667 X 6.83333333
    = 2878.60494m^3

    V = 3598.33333 - 2878.60494
    = 719.72839m^3

    V = 28.2222222 X 2 X 2
    = 112.888889 X 2
    = 225.777778m^3

    V = 28.2222222 X 0.666666667 X 0.666666667
    = 12.5432099 X 2
    = 25.0864198m^3

    V = 225.777778 - 25.0864198
    = 200.691358m^3

    V = 0.555555555 X 0.999999999 X 6.83333333
    = 3.79629629 X 12
    = 45.5555555m^3

    V = 2.33333333 X 0.999999999 X 6.83333333
    = 15.9444444 X 12
    = 191.333333m^3

    28.2222222m - 6.27976191m = 21.9424603m

    V = πr^2h
    = π X 5.86309525^2 X 21.9424603
    = 2369.67667m^3

    21.9424603 - (0.666666667 X 2) = 20.609127m
    5.86309525 - (0.666666667 X 2) = 4.52976192m

    V = πr^2h
    = π X 4.52976192^2 X 20.609127
    = 1328.49591

    V = 2369.67667 - 1328.49591
    = 1041.18076/2
    = 520.59038m^3

    Now to add all of that up.

    V = 719.72839 + 200.691358 + 45.5555555 + 191.333333 + 520.59038
    = 1677.89902m^3

    Finally for our energy. It looks pretty violent, so obviously we'll be going with violent fragmentation, which is 69000000 joules per m^3.

    E = 1677.89902 X 69000000
    = 115775032380 joules
    = 27.6708968403442 tons of TNT


    Final Results
    Arch Curate Vyrthur destroys the Chantry of Auri-El = 27.671 tons of TNT
  • Galo de Lion
    https://en.uesp.net/wiki/Online:Meteor


    The spell Meteor calls down a meteorite from the constellations. We have have seen the stars of the constellations to be floating at seemingly unfixed points.


    0:00

    Even if those are holes to Aetherius or something else, we still have a sense of size and scale, which is similar in scope to our universe. Let's get the timeframe...
    Spoiler:


    The timeframe is 1.58 seconds. The distance from Earth to the nearest star is 4.22 lightyears, or 3.99234299e16m.

    T = 3.99234299e16m/1.58s
    = 2.52679936e16/299792458
    = 84284954.2 C

    Final Results
    Meteor = 84284954.2 C


    Also keep in mind that there are other attacks and spells that allow for the interaction with stars and the Sun in The Elder Scrolls, such as Auri-El's Bow, Nova and Spear Shards.
  • Galo de Lion
    A post for @MatthewSchroeder for VBW, who's looking over TES stuff.

    The Mundus/Aurbis contains infinite angles, with the line being one future/universe, and each angle adding infinite more futures.
    http://en.uesp.net/wiki/Lore:The_Truth_in_Sequence
    In Oblivion, the number of dimensions is variable depending on the ruler(s) of said plane.
    https://www.elderscrollsonline.com/en-gb/news/post/25521
    http://www.elderscrollsonline.com/e...asters-archive-the-maelstrom-arena---part-one
    [QUOTELoremaster's Archive: The Maelstrom Arena - Part 1"]Lord Fa-Nuit-Hen says, “Ah! The 'Weir Gate' leads, or will lead, to the Slipstream Realm where you mortals have or will establish your Battlespire Academy. Regarding the 'Slipstream' designation: mortals, of course, can only perceive Oblivion and the astronomical regions of the Mundus in terms of their own frames of reference. They 'see' only what they can comprehend, and often that isn't much. Furthermore, what they do comprehend often seems to drive them insane, though the rate of mental deterioration varies with individuals. Twice upon a time, the Imperial Mananauts regularly ventured beyond Nirn, and in doing so learned that the mortal mind is best acclimated to other realities by gentle degrees. This is one of the reasons why Maelstrom seems to resemble aspects of your world—I wished it to be mortal-friendly, or at least friendly enough for mortals to experience my arenas without distorting their mentalities! Anyway, the Mananauts will learn that it's best to train for Oblivion in a transition zone, a place where differing truths can co-exist without conceptual abrasion. At certain points, transliminal forces balance in standing waves, and these regions are designated 'Slipstream Realms.' We haven't actually been to Battlespire yet, have we, my Tutor? Would you please remember forward for me to tell the Quidnunc about this 'Weir Gate'?"[/QUOTE]
    Even lesser Daedra have forms of a higher spatial comprehension than mortals can conceive.
    https://www.elderscrollsonline.com/en-us/news/post/25243
    Divayth Fyr can create extra spatial potions.
    http://esoitem.uesp.net/itemLink.php?&itemid=57208&quality=2
    Magic works its way through higher spatial dimensions, and this allows Shadow Mages to travel between worlds by moving at obscure angles.
    http://en.uesp.net/wiki/Lore:Stepping_through_Shadows
    http://en.uesp.net/wiki/Lore:The_Monomyth
    Travelling between Mundus and Oblivion requires extra-dimensional materials.
    http://en.uesp.net/wiki/Lore:Liminal_Bridges
    The Hist attack with 16-D exploding maths that fucks up time and space (sending Kinmune thousands of years back in time) and creates explosions of impossible angles.
    https://www.imperial-library.info/content/kinmune
    The Skeleton Key exists beyond all dimensions.

    9:30
    Another reference to infinite dimensions and endless islands.
    http://en.uesp.net/wiki/Online:Rulantaril's_Notes
    Once more moving in strange directions through non-cardinal points.
    http://en.uesp.net/wiki/Lore:The_36_Lessons_of_Vivec
    Also it's to note that spatial dimensions are a subset of space, Lorkhan (the god of space) originally created all geometric dimensions.
  • Galo de Lion
    Ald'ruhn is absolutely huge.


    And the emperor crabs were wiped out by House Redoran, with Skar (the emperor crab who's corpse made Ald'ruhn) was killed by a perticularly powerful warrior.

    31:57
    33:08
    Average height of a man is 1.77m (it's actually a dark elf, but it should serve).

    44 pixels = 1.77m
    1 pixel = 1.77m/44 = 0.0402272727m
    0.0402272727m X 506 = 20.35500m
    0.0402272727m X 1345 = 54.1056818m

    I'll go with the dimensions of a mubcrab for this.
    http://www.fish.wa.gov.au/Species/Mud-Crabs/Pages/default.aspx
    So that's an average length of 225mm (0.225m) and an average mass of 2kg.

    M2 = (H2/H1)^3*M1
    = (54.1056818/0.225)^3*2
    = 27810645.1kg

    Let's find our energy with GPE.

    E = 20.35500 X 9.807 X 27810645.1
    = 5.55160227e9 joules
    = 1.326864787285 tons of TNT

    Final Results
    Skar's minimum energy = >1.326 tons of TNT

    This is just the GPE of his body without including his legs or KE, so his power would certainly be higher. Even standard giants have feats of this level, and Skar is far beyond your garden variety giant.
  • Galo de Lion

    http://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil
    The Greybeards shake the world by speaking, both in the lore and first-hand in game. Todd Howard confirms this happens.
    nerdtrek.com/skyrim-details/
    http://www.gameinformer.com/themes/...im-s-dragon-shouts&GroupKeys=&PostPageIndex=1
    Looking at my old Steven Universe Cluster calc for help. Circumference of the Earth is 40,075 km. We need half of that, so 20037.5km, or 12450.7252645 miles. Divide it by 5.7 for the amount of time passed.

    T = 12450.7252645/5.7
    = 2184.33777

    Next up is how high a magnitude it would rank as. Given the great rumbling we hear, I'd say it ranks as V (rather strong).

    That would be about a 5 or 6 on the richter scale.

    Creating a nomogram from scratch is too painful to replicate, and none of the programs work for me, so I'll take a shortcut; do this with a shorter nomogram, then times it to get the result needed.

    20037.5/800 = 25.046875
    25.046875 X 1750 = 43832.0312mm

    Mg = log(base10)43832.0312+3log(base10)[5.5*2184.33777]-2.92
    =13.96084

    Put that into the earthquake calculator, and we have 5.5113754834575E+25 joules, or 13.1725035455 petatons.

    Final Results
    Greybeards call Dovahkiin = 13.173 petatons


    This is consistent with Dovahkiins Storm Call from the top of High Hrothgar too. Then again, given the whole Alduin being on par with a Dragonbreak, Oblivion Crisis or Planesmeld, this isn't even close to his best in the end.
  • Galo de Lion
    There's a ton of misconceptions about the Tribunals power in The Elder Scrolls. I'll make it clear now; they aren't just powerful warriors or wizards who can destroy countries, they're bonafide gods who can create and destroy entire universes, possibly everything. Let's begin with Sotha Sil. Sotha Sil is the Clockwork God, who created the Clockwork City.

    10:34
    The Clockwork City exists outside space and time within interdimensional space.
    33:26
    The stars in the Clockwork City aren't rips the Aetherius, but are actually his memories.
    35:03
    The Cockwork City is an extension of Sotha Sil.

    11:34
    Sotha Sil's Clockwork City is a replica of the entire Mundus, where Sotha Sil where he runs experiments to see how he can perfect the world, and reshapes the world from his hidden city.
    13:53
    The Clockwork City is a Manifest Metaphor.
    21:44
    Sotha Sil decides what kind of magics do and don't work in his domain.
    28:25
    Sotha Sil is a master of all materials, including unknown ones.
    30:48
    Everything that happens in the Clockwork City is a direct manifestation of Sotha Sil's will.
    32:43
    The Clockwork City is a reality of infinite size, with the Radius only being the innermost layer. There are Wheels within Wheels and Worlds within Worlds. Note that Wheel can also mean Aurbis.

    The stars in the Clockwork City are made of star-data composed of Seht's memories.
    http://en.uesp.net/wiki/Online:Loading_Screens#Clockwork_City
    The Clockwork City replicates the mythic structures of the world.
    The Clockwork City can scan the Mundus and create a clockwork duplicate form of anything, alive or not.
    http://en.uesp.net/wiki/Online:Halls_of_Fabrication
    The Clockwork City has the power to not only reshape the entire material plane, but remake or even destroy it.
    https://en.uesp.net/wiki/Online:Lilatha
    http://en.uesp.net/wiki/Online:To_The_Clockwork_City

    26:20
    After Nocturnals true "form" breaks through the defences, she engulfs the entire Clockwork City in seconds. Divayth Fyr holds her back long enough for Sotha Sil to be reunited with his shadow. Upon gaining his full power back, he banishes Nocturnal from the Clockwork City.

    2:04:08
    The Mechanical Heart of Lorkhan (which is a copy of the real Heart of Lorkhan) created by Sotha Sil embues it's users with an infinite amount of magicka. It was made to power the Clockwork City City after Almalexia killed Sotha Sil, as he was doing that before.
    2:12:00
    Should the Hero choose to use the Mechanical Heart, the sheer power destroys their body. Note that Sotha Sil and the rest of the Tribunal (as well as Dagoth Ur and the Sixth House) can use the Heart of Lorkhan indefinately.

    1:48
    The Clockwork City's power is so great that even the Daedric Princes seek it (and it has it's own wards to keep the Daedric Princes out).
    3:37
    Even to Azura, one of the eight most powerful Daedric Princes, the location of the Clockwork City is hidden.
    5:47
    Vivec's divine energy was used to energize the entire Clockwork City and light it up. It was so bright that it was seen across universes and dimensions, which is how Barbas found it. Keep in mind that the Clockwork City is infinite in size (as said above), so it would take infinite energy to light it up (also said above).
    Sotha Sil reshapes the Mundus from the Clockwork City.
    https://legends.bethesda.net/articles/new-story-expansion-return-to-clockwork-city?locale=en
    http://en.uesp.net/wiki/Lore:Varieties_of_Faith...
    Even way back in Morrowind, Vivec existed outside time. When he sleeps, or is even killed in the world of time, all he needs to do again is wake up and he's alive again, and no time has passed.
    http://en.uesp.net/wiki/Morrowind:Vivec_(god)
    http://en.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_19
    Dagoth Ur also thinks outside time.
    http://en.uesp.net/wiki/Lore:Dagoth_Ur's_Plans
    Vivec exists in multiple universes simultaneously.
    https://www.imperial-library.info/content/forum-archives-michael-kirkbride
    Vivec battled a manifestation of Dagon. This is confirmed in the Morrowind Prima.

    Aios, the AI who governs the substrata operations of the Clockwork City, classifies Almalexia as an existiantial threat level to the Clockwork City, along with the Numidium. Note that Nocturnal (as the Ur-dra no less) is just moderate.
    http://en.uesp.net/wiki/Online:Aios
    And Almalexia did ultimately kill Sotha Sil (abet after the loss of his divine power).

    In order for the Tribunal to ascend to godhood, it took the power of Keening and Sunder, powerful Dwemer artifacts that can alter the laws of reality.
    http://en.uesp.net/wiki/Morrowind:Baladas_Demnevanni_(person)
    And if you want a validation for The 36 Lessons of Vivec...here you go.

    50:14
    There's more in terms of hax, but in terms of power, I think it's pretty clear how strong the Tribunal are. In their prime, Sotha Sil created the Clockwork City, a reality of infinite extent outside space and time in interdimensional space that's a Manifest Metaphor, which is capable of remaking or destroying the entire Mundus. Vivec's divine energy lit up the entire Clockwork City, and Almalexia is considered an existential threat to it. When Nocturnal engulfed the Clockwork City, Sotha Sil banished her when he regained his full power. The Heart of Lorkhan and it's duplicate the Mechanical Heart bestow infinite energy to it's user, and a normal mortal cannot withstand its power without being destroyed. Yet the Tribunal withstood its power for thousands of years, as did Dagoth Ur and the Sixth House (though the later for centuries, not millenia). Even when weakened, the Tribunal held back the power of Dagoth Ur for centuries before the Heart of Lorkhan vanished. Gaining power from the Heart of Lorkhan or removing it involved altering the laws of reality themself. At minimum, the Tribunal are universal+, though they could be a lot higher (multiversal+ or beyond).
  • Galo de Lion
    http://en.uesp.net/wiki/Skyrim:Destruction#Disintegrate
    Someone skilled in destruction can turn enemies to ashes with lightning, and a powerful enough destruction user can turn any enemy to dust. For an ordinary humanoid enemy that's 0.7146 tons of TNT, but we can do a bit better than that, can't we? There are also mammoths, but I can't find the volume for them (and ThanatosSeraph got about 9 tons of TNT for an elephant, so that will serve). And even then, we can go better. Once when I was playing Skyrim, I turned a Dwemer Centurion to ashes.
    http://en.uesp.net/wiki/Skyrim:Herbane's_Bestiary:_Automatons

    http://en.uesp.net/wiki/Legends:Dwarven_Centurion

    We'll go with the last one. The race of the man closest to the Dwarven Centurion is undeterminable, so we'll just go with the average male height of 1.77m.

    537 pixels = 1.77m
    1 pixel = 1.77m/537 = 0.00329608939m
    0.00329608939m X 319 = 1.05145252m

    56 pixels = 1.05145252m
    1 pixel = 1.05145252m/56 = 0.0187759379m
    0.0187759379m X 170 = 3.19190944m
    0.0187759379m X 87 = 1.6335066m
    0.0187759379m X 184 = 3.45477257m
    3.19190944m + 1.6335066m + 3.45477257m = 8.28018861m
    0.0187759379m X 62 = 1.16410815m
    0.0187759379m X 70 = 1.31431565m
    0.0187759379m X 512 = 9.6132802m

    18 pixels = 1.31431565m
    1 pixel = 1.31431565m/18 = 0.0730175361m
    0.0730175361m X 551 = 40.2326624m

    The average weight of the human body per cm^3 is 1.01g. The average global body mass is 62kg. Using sqare law, we'll scale up the volume of the Centurion from an average person.

    M2 = (H2/H1)^3 X M1
    = (8.28018861/1.77)^3 X 62
    = 6347.35193kg

    But we're not done yet, as the Dwemer isn't a thing of flesh, but metal. Given the Dwarves made the Brass God, I think their average anumunculi will be made of brass. Brass weighs 8.4g per cm^3. The density of the human body is 0.89g per cm^3. Looking at my old Atlantis calc for help.

    M = 6347.35193/0.89 X 8.4
    = 59907.5912kg

    I can't find the latent heat of vaporization for brass, but brass is mostly copper. Specific heat of copper is 390, and it's melting point is 1084.62 C.

    E = 59907.5912 X 390 X 1084.62
    = 2.53410189e10 joules

    We'll save that later to add them all together at the end. Latent heat of melting for copper is 206137.

    E = 59907.5912 X 206137
    = 1.23491711e10 joules

    Next for the boiling point.

    E = 59907.5912 X 390 X (2927 - 1084.62)
    = 4.30452937e10 joules

    Finally for vaporization.

    E = 4720692 X 59907.5912
    = 2.82805287e11 joules

    At last for our total energy. There's also a hollowness factor of 0.15, so we'll times it by that.

    E = 2.53410189e10 + 1.23491711e10 + 4.30452937e10 + 2.82805287e11
    = 363540770700 X 0.15
    = 54531115605 joules
    = 13.033249427581 tons of TNT

    Let's also get the energy for the pillar getting knocked down.

    V = lhw
    = 1.16410815 X 1.31431565 X 9.6132802
    = 14.7083722m^3

    Fragmentation of rock per m^3 is 8000000 joules.

    E = 14.7083722 X 8000000
    = 117666978 joules
    = 0.028123082696 tons of TNT

    Final Results
    Dovahkiin vaporizes a Dwemer Centurion = 13.033 tons of TNT
    Dwemer Centurion smashes a pillar = 0.0281 tons of TNT
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