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Completely revising this.
Spoiler: Scaling Picture
Average Window Height = 1.5 meters = 9 px
First I’ll calculate the main crater
Crater Top Diameter = 428 px = 428(1.5/9) = 71.3 meters
Crater Bottom Diameter = 72 px = 72(1.5/9) = 12 meters
Crater height = 190 px = 190(1.5/9) = 31.6 meters
Conical Frustrum, so:
V = 50326.210490628
(Keep in mind that scaling from the bricks would result in far less. Having said that, I doubt the brick size is as reliable as the houses, which is why I went with this scaling)
E = 50326.210490628 * 1000000 * 8 = 402609683925.024 joules = 96.22 tons(City Block level+)
But wait, this isn’t all.
The result of the punch also destroyed the arch.
This one is pretty easy:
Arch Height = 138 px = 138(1.5/9) = 23 meters
Arch Width = 40 px = 40(1.5/9) = 6.6 meters
Length of the crater = 38 px = 38(1.5/9) = 6.3 meters
V = a * b * c = 23 * 6.6 * 6.3 = 956.34 m^3
This was violently fragmentated, so:
E = 956.34 * 1000000 * 69 = 65987460000 joules = 15.77 tons
The shockwave also created a crater path along the town, which I’ll also calc
Crater Width = 38 px = 6.3 meters
Crater Length = 245 px = 245(1.5/9) = 40.8 meters
Crater Depth = 30 px = 30(1.5/9) = 5 meters
V = 6.3 * 40.8 * 5 = 1285.2 m^3
I can see at least 3 trenches like this one, so there’s 3 in total:
V = 1285.2 * 3 = 3855.6 m^3
Should be at least fragmentation, so:
E = 3855.6 * 1000000 * 8 = 30844800000 joules = 7.37 tons
There’s also the fact that the crater fragmented far more , causing the houses to fall, but that can’t be really calculated.
Having said that, the Part 2 and 3 of the calc COULD be caused by the aftereffects of the punch, so it’s arguable whether it applies or not. Not that it matters really.
E = 96.22 tons(City Block level+)
But since the damage was actually quite more than the original crater, ranking this feat at MCB should be fine.
E = 96.22 + 15.77 + 7.37 = 119.36 tons(Multi-City Block level) + the damage that wasn’t calced